Wait, why ask a question then immediately come at the replier with an interview about how any affirmative answer to that question is objectively wrong. Why did you even bother asking? It comes across as trying to manufacture ‘gotcha moments’
I don’t know why everyone keeps acting like pushing this ‘healers can’t healer they must be dps-lite’ mindset will solve anything when that’s literally exactly what we have right now. They want 99% of their casts of to be DPS? They technically have it already. It’s just all focused on one button. More DPS abilities? Like the ones we got this expansion (on a shitty 120s cool-down)?
What’s tiring to me is seeing people constantly arguing about how healers need to change then immediately reverting to the exact mindset that’s keeping them stuck as they are.
I mean aren’t we forgetting he’s also said in interviews that the purpose of healers is not intended to be dps? (Inb4 ‘but week 1 savage prog dps checks!!!!’ lol)
So they can’t be real healers, but by design they can’t do anything else. So…we get what we have now; one dps button, one dot, and the rest is overwhelmingly powerful healing completely disproportionate to damage output. Unless people are satisfied with that I don’t really see the point in invoking the same ‘game design’ that’s forced healers into this corner in the first place.
Yoshi doesn’t want healers to be healing, he doesn’t want them to be dps’ing too much either, they can’t do party support because idk that’s a Monk’s job apparently. So…what can they do then…? Change the design or keep it going; based on a lot of ‘healer posts’ it looks like we’re more likely to get the latter…



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