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  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Azurarok View Post
    YoshiP himself mentioned that's not what he wants healing to be during the EW media tour, though we don't know if that's still what he thinks.

    He also explains next in that clip that gearing up will reduce healing required, so it's inevitable that they'll end up with more healing downtime.
    Wait, why ask a question then immediately come at the replier with an interview about how any affirmative answer to that question is objectively wrong. Why did you even bother asking? It comes across as trying to manufacture ‘gotcha moments’

    I don’t know why everyone keeps acting like pushing this ‘healers can’t healer they must be dps-lite’ mindset will solve anything when that’s literally exactly what we have right now. They want 99% of their casts of to be DPS? They technically have it already. It’s just all focused on one button. More DPS abilities? Like the ones we got this expansion (on a shitty 120s cool-down)?

    What’s tiring to me is seeing people constantly arguing about how healers need to change then immediately reverting to the exact mindset that’s keeping them stuck as they are.

    I mean aren’t we forgetting he’s also said in interviews that the purpose of healers is not intended to be dps? (Inb4 ‘but week 1 savage prog dps checks!!!!’ lol)

    So they can’t be real healers, but by design they can’t do anything else. So…we get what we have now; one dps button, one dot, and the rest is overwhelmingly powerful healing completely disproportionate to damage output. Unless people are satisfied with that I don’t really see the point in invoking the same ‘game design’ that’s forced healers into this corner in the first place.
    Yoshi doesn’t want healers to be healing, he doesn’t want them to be dps’ing too much either, they can’t do party support because idk that’s a Monk’s job apparently. So…what can they do then…? Change the design or keep it going; based on a lot of ‘healer posts’ it looks like we’re more likely to get the latter…
    (3)
    Last edited by Connor; 12-31-2024 at 01:39 AM.

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,845
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Connor View Post
    Wait, why ask a question then immediately come at the replier with an interview about how any affirmative answer to that question is objectively wrong. Why did you even bother asking? It comes across as trying to manufacture ‘gotcha moments’

    I don’t know why everyone keeps acting like pushing this ‘healers can’t healer they must be dps-lite’ mindset will solve anything when that’s literally exactly what we have right now. They want 99% of their casts of to be DPS? They technically have it already. It’s just all focused on one button. More DPS abilities? Like the ones we got this expansion (on a shitty 120s cool-down)?

    What’s tiring to me is seeing people constantly arguing about how healers need to change then immediately reverting to the exact mindset that’s keeping them stuck as they are.

    I mean aren’t we forgetting he’s also said in interviews that the purpose of healers is not intended to be dps? (Inb4 ‘but week 1 savage prog dps checks!!!!’ lol)

    So they can’t be real healers, but by design they can’t do anything else. So…we get what we have now; one dps button, one dot, and the rest is overwhelmingly powerful healing completely disproportionate to damage output. Unless people are satisfied with that I don’t really see the point in invoking the same ‘game design’ that’s forced healers into this corner in the first place.
    Yoshi doesn’t want healers to be healing, he doesn’t want them to be dps’ing too much either, they can’t do party support because idk that’s a Monk’s job apparently. So…what can they do then…? Change the design or keep it going; based on a lot of ‘healer posts’ it looks like we’re more likely to get the latter…
    Because the game design isn’t inherently limiting to more interesting healing even if there is a limit to how high they could jack healing up

    You could literally port HW SCH 1 to 1 into the modern game and it would still be able to clear all content. The game design is limiting from the perspective of making certain aspects of healing more interesting but the current encounter design itself doesn’t preclude well designed healers, they just don’t actually fix the healers

    Until they actually present us with encounters that couldn’t be cleared by a ported HW SCH to me the problem clearly remains with job design, not encounter design. Is encounter design still a stale mess; you bet it is. But it’s not the core problem of why the modern healers are crap
    (1)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess