Quote Originally Posted by Lorika View Post
Some people seems to have reading problem


Here better?
So why first and not both at the same time?
Simple :
  1. Doing two opposite things at the same time will lead to catastrophe.... After all : A courir deux lièvres en même temps, on en attrape aucun.
  2. Fixing healing involve a lot of nerf and heavy modification on job and encounter... So an heavy work. Adding and balancing a DPS rotation on the side it's just asking for quick and crappy work.
  3. After the healing fixed, they will need to assess how busy healer have become.
  4. If healer have become too busy healing, what the point of a DPS rotation that will only be used rarely?
  5. And, button bloat is still a thing on healer righ now.... So why add more bloat?.... or they will use the same x skills on one button like PCT/VPR.... Which won't change the 1111111 spam in the end.

Anyway, first fixing healing and then we will see how things proceed.... Wanting more DPS option before that is asking for the healing to be never fixed and make us a third rate DPS that nobody will want.

[Edit]
Oh, BTW, i don't see the current CBU3 being capable of fixing healing, rework correctly healer or adding a decent DPS rotation.... So.... Doing the both at the same time even less.
If it was "simple" it would have already have been done years ago- so no, it's not that simple.

Regarding your points: (1) who is asking for job designers to do two "opposite" things - they are not necessarily opposing, and calling it a "catastrophe" - as opposed to the current situation - the bar is fairly low. As for (2) again, you don't know or have explained why that adding or modifying DPS skills- not necessarily a rotation- would lead to "quick and crappy work". (3) Why would they do a half-assed job design change, and give it to the players for months- if not longer? Don't you think that after 10 years they should have a way to assess how "busy" a job can be, and can test this to some degree? I think so. (4) Who says that this would always be the case? In all types of content? I really doubt it. (5) That's a UI issue - there are so many ways to implement this, I can't believe it's coming up again. Not only that, you even propose one possible solution - then complain than healers might spam one button. So what's the real issue for you- button bloat or spam? I'm honestly confused.


To conclude, when we ask a dev team to look at a problem they look at a problem holistically. The dev team could come back and say that the problem is complex, and needs to be broken down, however I would say to them that i don't want to wait years to get a fun job. I don't want a "we fixed healing, we'll think about the rest of your job later" whenever patch.