Results 1 to 10 of 103

Hybrid View

  1. #1
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Carighan View Post
    Yeah that's true, ideally both, but frankly I don't mind my DPS being just 2-3 buttons so long as the mechanics are interesting. But increasing healing needed would fix that part (my filler GCD would be heals, not DPS), and that'd in turn open up room for using those 2-3 damage buttons for more interesting things mechanically.
    I agree with this and personally I think it goes for both ‘healer dps’ and ‘healer healing’.

    Like, just increasing the number of DPS / Non-healing actions healers have isn’t going to solve anything if those skills aren’t fun/interesting to use. Like those crappy 120-sec cd follow-ups (Baneful Impaction, Glare IV, Psyche, Oracle). They technically fulfill the request of ‘more dps abilities for healers’, but they don’t really add enough to the jobs to be considered ‘fun’ or ‘interesting’ (at least in my opinion).

    Likewise, just increasing the amount of healing isn’t going to solve anything if healing mechanics aren’t actually fun/interesting. If healers need to ‘heal more’ but are still primarily designed to do the vast majority of it with free oGCDs, it wouldn’t really change very much overall.
    (1)
    Last edited by Connor; 12-23-2024 at 12:56 AM.