



I maintain the sentiment that healers need better spam. Like they should have some kind of damage mechanic that interacts with their spam spell. Like WHM could have a spell that becomes available after X number of Glares, SCH could get a second DOT spell that has a different duration from Biolysis, AST could get a spell that has its recast time reduced whenever Malefic is cast, and change Toxikon to actually be a part of SGE's damage rotation.I maintain the sentiment that they should do both.
I'm personally not looking forward to see them reversing their design trajectory to square one after spending 5-8 years going like this, which means that's likely 3-4 more years of being in the rut while hoping for another good step to be taken.
Fat wishes, I know. :shrug:




This isn't a game where healers only heal, and that isn't going to change, so I wouldn't expect that both wouldn't be reviewed at the same time. Also, there's that word "rotation' again. As has been discussed ad nauseum, comparing healer DPS to skills to DPS in this game isn't really equivalent. There are multiple ways of adding DPS skills to healers/ integrating DPS skills, etc, blah blah- I could go on but it's been said in detail for literally years in these forums.
So, if anything, healers are worse off and useless now because there are situations when healing isn't required and they are currently a 4th rate DPS, in some cases nobody even wants them. So sure, Square could tweak healing requirements in some situations, but adding in some additional DPS skills for those situations when healing isn't needed, or for occasions when someone is soloing content shouldn't break the game.
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