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  1. #91
    Player
    Naychan's Avatar
    Join Date
    Apr 2018
    Location
    Gridania
    Posts
    210
    Character
    Naychan Le'mew
    World
    Coeurl
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Jidka View Post
    Hello guys.

    As a WHM player, I'm wondering why most of our DPS comes from spells ?

    I means, if ~40% of our DPS came from spells and ~60% from short CD abilities (4 or 5 sec cooldown), we would prioritize healing spells over healing abilities when healing are required.

    That way, it would be the occasion to bring back earth/wind/water to WHM while keeping light spells we have now. And we would have a more complex DPS rotation.
    According to SE they want everybody to play healers & they don't want to pressure people into DPSing because they choose a healer, therefor they should only heal. From what I have read from many players is that they don't want to dps they just want to heal. The players that don't heal, don't want healers to dps because they might miss a heal. So thank the lazy butt player base who moaned and whined about having to dps and saying that healers were to hard to play. But on the bright side you can do most casual content w/o heals, just bring a WAR and dps to get though it much quicker. Dont forget to bring a rezzer.

    I am not a raider, my friends are not raiders. I used to main scholar but normally I'm on summoner and we do rouletts w/o any healers. Even with a wipe its still faster then bringing a healer. So thanks SE way to make part of that trinity useless for most content. But hey at least they are respecting our time & encourage us to play other games.
    (2)

  2. #92
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,260
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Told on another thread, but relates to this one.

    I wish healer design was more similar to how Blue Mage healers function. Of course, BLU healing is kinda barebones, but the principle is there: They heal with Global Cooldowns, and damage comes mostly from an array of OGCDs and filler spells when healing is not needed. Everything costing MP.

    Imagining the main healing jobs following those guidelines:
    - Spammable damage GCD
    - Spammable cheap, but weaker, healing actions
    - Cooldown-based efficient healing actions
    - Damage based oGCDs
    - A couple of healing 'emergency' oGCDs

    We could even think how MP could matter again for healers, if everything had a MP cost, and MP replenishment was a mechanic to deal with something more interesting than Lucid Dreaming. DPS actions, for example.
    (0)

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