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  1. #21
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    These maps are most likely not accessible because of DRK Salted Earth. Maybe the AoE pull effect of it should be a tiny cone (similar to warrior PvP LB) instead of point blank, to nerf that ability somewhat. But then again you have even more classes now with a knockback, even BRD with a range knockback that would be even more broken on Borderlands.

    Just maybe frontline skills should be different from CC skills, to either remove knockback or allow counter play to it with buffs that give knockback immunity e.g. if you stand in sacred soil put down by your healer or tank. Or you can never make z-Axis PvP map again.

    Like the other poster I also will not play shatter frontline. A faster duty roulette rotation would be nice.

    I am glad they fixed HP values for Rival Wings though a little. But with the delay now, the mecha abilities are barely avoidable.
    (1)

  2. #22
    Player
    Wasabi_23's Avatar
    Join Date
    Sep 2020
    Posts
    7
    Character
    Eldena Everfrost
    World
    Zalera
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    These maps are most likely not accessible because of DRK Salted Earth. Maybe the AoE pull effect of it should be a tiny cone (similar to warrior PvP LB) instead of point blank, to nerf that ability somewhat. But then again you have even more classes now with a knockback, even BRD with a range knockback that would be even more broken on Borderlands.

    Just maybe frontline skills should be different from CC skills, to either remove knockback or allow counter play to it with buffs that give knockback immunity e.g. if you stand in sacred soil put down by your healer or tank. Or you can never make z-Axis PvP map again.

    Like the other poster I also will not play shatter frontline. A faster duty roulette rotation would be nice.

    I am glad they fixed HP values for Rival Wings though a little. But with the delay now, the mecha abilities are barely avoidable.
    Again, Knockback and Draw-In effects can be prevented with Purify. Maybe increase the duration on Resilience and your fears about getting punted or dragged off mid and get killed by fall damage is a non-issue. Just press your buttons instead of feeling that these effects are omniscient, even Miracle of Nature can be Purified.

    Bringing back Secure and/or Slaughter will be just fine with the current PVP kit now. You have a means to prevent the glaring “troll” issues with knockbacks and draw-ins. Just refine the game objectives and mobility for the game map.

    And yes, please give Rival Wings a roulette. It sincerely needs it.
    (0)

  3. #23
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    227
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Some of my best Frontline moments were playing a Bard in Borderland Ruins and hitting MNKs and DRKs with a well timed Silence when they tried to knock my team off the ramps. Watching a Dark Knight fall to his death all by himself was the funniest thing pvp had to offer
    (1)

  4. #24
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Wasabi_23 View Post
    Again, Knockback and Draw-In effects can be prevented with Purify. Maybe increase the duration on Resilience and your fears about getting punted or dragged off mid and get killed by fall damage is a non-issue. Just press your buttons instead of feeling that these effects are omniscient, even Miracle of Nature can be Purified.

    Bringing back Secure and/or Slaughter will be just fine with the current PVP kit now. You have a means to prevent the glaring “troll” issues with knockbacks and draw-ins. Just refine the game objectives and mobility for the game map.
    a 3s purify buff is meaningless even against just 1 DRK or BRD, even if you have the best case scenario and all 24 players are pressing it at the right moment, the next enemy player arrives and you can't do anything
    even extending it to 10s would not be enough I think, and it would be quite a huge gamechanger for CrystalConflict then

    so "just press your buttons" won't do it, especially if the class that has this skill, can press another button that makes them 10s unkillable...you even get your battle high when you are dead, so these players are literally suiciding off a cliff just to get themselves and their team battle high

    what you could do, is adding more persistent area effects for your party, like I mentioned Sacred Soil, a green bubble like refugium, everyone who stands in it will get knockback immunity

    frontline needs role specific duty action skills I think, that cant be used in CrystalConflict
    (2)

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