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  1. #11
    Player
    genuine_stranger's Avatar
    Join Date
    Jul 2021
    Posts
    288
    Character
    Jee Em
    World
    Zodiark
    Main Class
    Monk Lv 100
    Why do these jobs look better than the ingame ones?

    Lol

    Lmao even
    (3)

  2. #12
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    342
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Loggos View Post
    (Perhaps that's total nonsense though, I'm not a programmer. I just thought of Genshin/Infinity Nikki/Wuthering Waves/etc. who develop the same game for several platforms simultaneously. So I wonder do they really create every version from scratch or can you reduce the workload by using some code/programming across platforms?)
    it depend. generally, since thoses games first target is the mobile market, they use either Vulkan or OpenGL as 2D/3D Render API.
    OpenGL is the most cross-platform API, while Vulkan was dev for Android but it's based on an AMD technology (And AMD Chipset are used on X-box and PS4/5).

    Or they use already well know and cross-platform Graphical Engine (like Unreal Engine, Unity etc...) and Game Engine to facilitate the port to another platform.
    (1)

  3. #13
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    2,771
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 92
    Quote Originally Posted by Lorika View Post
    it depend. generally, since thoses games first target is the mobile market, they use either Vulkan or OpenGL as 2D/3D Render API.
    OpenGL is the most cross-platform API, while Vulkan was dev for Android but it's based on an AMD technology (And AMD Chipset are used on X-box and PS4/5).

    Or they use already well know and cross-platform Graphical Engine (like Unreal Engine, Unity etc...) and Game Engine to facilitate the port to another platform.
    Gachas have historically been built in Unity, though some companies have started moving to Unreal. I haven't had much luck looking up rendering APIs, but I think most at least use OpenGL and some version of DirectX.
    (1)

  4. 12-10-2024 06:52 AM

  5. #14
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,103
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Mobile BRD actually doing something kind of clever with its song mechanics -- actually making them like mini rhythm games.
    (1)
    Last edited by mallleable; 12-10-2024 at 07:35 AM.

  6. #15
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    989
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by mallleable View Post
    Mobile BRD actually doing something kind of clever with its song mechanics -- actually making them like mini rhythm games.
    It's such a nice small detail/design idea and gives the job gauge a mechanism that is a lot more thematically fitting than a normal spender.
    (1)

  7. #16
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    303
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Pictomancer Lv 100
    I feel like I'm insane because I think these animations look worse than the PC version. They feel really stiff. But it's still in development so that could change.
    (2)

  8. #17
    Player LibitIncarne's Avatar
    Join Date
    Jul 2024
    Posts
    357
    Character
    Libitina Incarne
    World
    Phantom
    Main Class
    Samurai Lv 100
    seeing casters have ranged autoattacks feels cursed
    (1)

  9. #18
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    989
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Emitans View Post
    I feel like I'm insane because I think these animations look worse than the PC version. They feel really stiff. But it's still in development so that could change.
    I agree, in terms of fluidity/execution the animations are not as high-quality as the PC ones. I think it's more the imaginativeness/creativity wrt some animations that people respond positively to? Like WAR and MNK.
    (0)

  10. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,808
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    This feels like it confirms something I both feared and somewhat expected, that XIV's development is still stuck in 2014. Probably using outdated tools and slow internal processes that actively hamper them, all because "it's how we've always done things."

    Iirc similar info came out of Bethesda somewhat recently, where their way of making games hasn't evolved and everything is taking significantly longer than it should.
    Take any decade... if I was coding, even in an unfamiliar codebase, it wouldn't take me 11 years to solve the housing issues.

    But I do think it's hampered by, ironically, too many team members, contrary to what people on these forums think. You have a separate team for UI, for coding, for design, for concept art, etc. So there is a handshake process where each team does their thing then passes it onto the other for the next step, and feels hampered because they can't just do the entire thing on their own like an indie dev, resulting in literally people who do it alone being faster (like modders).

    The UI team for example are probably like "we can only do what our UI tools let us do!"

    The coding team are probably like "well we can code it but the UI team might not use it the way we intended it".

    But if someone had the ability to just do everything - UI, graphics and coding together - they'd likely just solve all the issues in one swoop, and that's the one strength an indie dev has over all these AAA companies.

    We know that SE has fallen into a trap like your example before. They used to hire literal real life models of swords to be made to be imported into the game, while other companies just opened a modeling program and made it based on concept art. Learning they were that outdated compared to other companies in 1.0, it makes me believe they will continue to be outdated in other ways like you said.
    (4)

  11. #20
    Player
    ZXN's Avatar
    Join Date
    Aug 2024
    Location
    Gridania
    Posts
    215
    Character
    Zexin Hiruzagi
    World
    Cactuar
    Main Class
    White Mage Lv 100
    The animations they showed looked fine. Nothing crazy or incredible, just fine, and they'll probably get better depending on how much more effort they plan to put into it / whenever the release date is.
    (0)

    Dawntrail did you dirty girl, it did you dirty.

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