Why do these jobs look better than the ingame ones?
Lol
Lmao even
Why do these jobs look better than the ingame ones?
Lol
Lmao even
it depend. generally, since thoses games first target is the mobile market, they use either Vulkan or OpenGL as 2D/3D Render API.(Perhaps that's total nonsense though, I'm not a programmer. I just thought of Genshin/Infinity Nikki/Wuthering Waves/etc. who develop the same game for several platforms simultaneously. So I wonder do they really create every version from scratch or can you reduce the workload by using some code/programming across platforms?)
OpenGL is the most cross-platform API, while Vulkan was dev for Android but it's based on an AMD technology (And AMD Chipset are used on X-box and PS4/5).
Or they use already well know and cross-platform Graphical Engine (like Unreal Engine, Unity etc...) and Game Engine to facilitate the port to another platform.
Gachas have historically been built in Unity, though some companies have started moving to Unreal. I haven't had much luck looking up rendering APIs, but I think most at least use OpenGL and some version of DirectX.it depend. generally, since thoses games first target is the mobile market, they use either Vulkan or OpenGL as 2D/3D Render API.
OpenGL is the most cross-platform API, while Vulkan was dev for Android but it's based on an AMD technology (And AMD Chipset are used on X-box and PS4/5).
Or they use already well know and cross-platform Graphical Engine (like Unreal Engine, Unity etc...) and Game Engine to facilitate the port to another platform.
Mobile BRD actually doing something kind of clever with its song mechanics -- actually making them like mini rhythm games.
Last edited by mallleable; 12-10-2024 at 07:35 AM.
I feel like I'm insane because I think these animations look worse than the PC version. They feel really stiff. But it's still in development so that could change.
seeing casters have ranged autoattacks feels cursed
I agree, in terms of fluidity/execution the animations are not as high-quality as the PC ones. I think it's more the imaginativeness/creativity wrt some animations that people respond positively to? Like WAR and MNK.
Take any decade... if I was coding, even in an unfamiliar codebase, it wouldn't take me 11 years to solve the housing issues.This feels like it confirms something I both feared and somewhat expected, that XIV's development is still stuck in 2014. Probably using outdated tools and slow internal processes that actively hamper them, all because "it's how we've always done things."
Iirc similar info came out of Bethesda somewhat recently, where their way of making games hasn't evolved and everything is taking significantly longer than it should.
But I do think it's hampered by, ironically, too many team members, contrary to what people on these forums think. You have a separate team for UI, for coding, for design, for concept art, etc. So there is a handshake process where each team does their thing then passes it onto the other for the next step, and feels hampered because they can't just do the entire thing on their own like an indie dev, resulting in literally people who do it alone being faster (like modders).
The UI team for example are probably like "we can only do what our UI tools let us do!"
The coding team are probably like "well we can code it but the UI team might not use it the way we intended it".
But if someone had the ability to just do everything - UI, graphics and coding together - they'd likely just solve all the issues in one swoop, and that's the one strength an indie dev has over all these AAA companies.
We know that SE has fallen into a trap like your example before. They used to hire literal real life models of swords to be made to be imported into the game, while other companies just opened a modeling program and made it based on concept art. Learning they were that outdated compared to other companies in 1.0, it makes me believe they will continue to be outdated in other ways like you said.
The animations they showed looked fine. Nothing crazy or incredible, just fine, and they'll probably get better depending on how much more effort they plan to put into it / whenever the release date is.
Dawntrail did you dirty girl, it did you dirty.
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