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  1. #1
    Player
    Wingale's Avatar
    Join Date
    Oct 2018
    Posts
    87
    Character
    Einars Goldclaws
    World
    Masamune
    Main Class
    Paladin Lv 100

    [FF14 Mobile]Class Showcase

    https://www.youtube.com/watch?v=5rMOSHAiFRE

    This is, like, Job Action of FF14 but in Mobile
    The UI looks little mess up but some animations are good or better than the PC version

    //I heard the rumor that this mobile version doesn't have gacha system.
    (0)

  2. #2
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    1,036
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    For a mobile game, the animations and visuals are so clean and, unfortunately, better than the live game on PC
    (7)

  3. #3
    Player
    weebtext's Avatar
    Join Date
    Jul 2021
    Posts
    439
    Character
    Teki Suto
    World
    Siren
    Main Class
    Pictomancer Lv 100
    There's something seriously cursed about level 50s having higher level skills
    (9)

  4. #4
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    697
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by weebtext View Post
    There's something seriously cursed about level 50s having higher level skills
    I think irony is in the fact that they acknowledge low levels feels bad to play, so they gave them these skills. Cause scaled down to level 50 would feel bad to raid without them.
    (6)
    99.99% chance probably a Titanman alt

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,689
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Just can't wait for this to release and it not have numerous "little" issues that the PC version has, such as with UI and network responsiveness. I have a feeling they'll have addressed other small details that are ignored in the PC version, or where they make excuses about hardware (such as with housing). The mobile devs went to pains to point out they played and raided in this game a lot so these issues probably won't be lost on them.

    I think that almost any other development team wouldn't feel bound by all these excuses for why things cannot be done. They said themselves they were surprised by how fast the mobile devs can develop this.
    (9)

  6. #6
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,053
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think that almost any other development team wouldn't feel bound by all these excuses for why things cannot be done. They said themselves they were surprised by how fast the mobile devs can develop this.
    This feels like it confirms something I both feared and somewhat expected, that XIV's development is still stuck in 2014. Probably using outdated tools and slow internal processes that actively hamper them, all because "it's how we've always done things."

    Iirc similar info came out of Bethesda somewhat recently, where their way of making games hasn't evolved and everything is taking significantly longer than it should.
    (17)

  7. #7
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,689
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Absurdity View Post
    This feels like it confirms something I both feared and somewhat expected, that XIV's development is still stuck in 2014. Probably using outdated tools and slow internal processes that actively hamper them, all because "it's how we've always done things."

    Iirc similar info came out of Bethesda somewhat recently, where their way of making games hasn't evolved and everything is taking significantly longer than it should.
    Take any decade... if I was coding, even in an unfamiliar codebase, it wouldn't take me 11 years to solve the housing issues.

    But I do think it's hampered by, ironically, too many team members, contrary to what people on these forums think. You have a separate team for UI, for coding, for design, for concept art, etc. So there is a handshake process where each team does their thing then passes it onto the other for the next step, and feels hampered because they can't just do the entire thing on their own like an indie dev, resulting in literally people who do it alone being faster (like modders).

    The UI team for example are probably like "we can only do what our UI tools let us do!"

    The coding team are probably like "well we can code it but the UI team might not use it the way we intended it".

    But if someone had the ability to just do everything - UI, graphics and coding together - they'd likely just solve all the issues in one swoop, and that's the one strength an indie dev has over all these AAA companies.

    We know that SE has fallen into a trap like your example before. They used to hire literal real life models of swords to be made to be imported into the game, while other companies just opened a modeling program and made it based on concept art. Learning they were that outdated compared to other companies in 1.0, it makes me believe they will continue to be outdated in other ways like you said.
    (4)

  8. #8
    Player
    ZXN's Avatar
    Join Date
    Aug 2024
    Location
    Gridania
    Posts
    223
    Character
    Zexin Hiruzagi
    World
    Cactuar
    Main Class
    White Mage Lv 100
    The animations they showed looked fine. Nothing crazy or incredible, just fine, and they'll probably get better depending on how much more effort they plan to put into it / whenever the release date is.
    (0)

    Dawntrail did you dirty girl, it did you dirty.

  9. #9
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,866
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    We know that SE has fallen into a trap like your example before. They used to hire literal real life models of swords to be made to be imported into the game, while other companies just opened a modeling program and made it based on concept art. Learning they were that outdated compared to other companies in 1.0, it makes me believe they will continue to be outdated in other ways like you said.
    Square Enix definitely has someone on the modeling team who takes the time to not only think about how each garment they are rendering is constructed, but where the seams and stiches would realistically go. Even in crappy lower resolution stuff like FFXI they did this. As a cosplayer it's something I always appreciated.
    (0)

  10. #10
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    From what I have seen mobile version jobs have more depth and identity than PC

    It is really weird that they do it for a new game instead of their main milk machine, I think they don't play their game anymore
    (2)

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