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  1. #11
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,040
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by BabyYoda View Post
    From what I have seen mobile version jobs have more depth and identity than PC
    It kind of reminds me of PvP where classes have fewer skills but those skills were well-chosen to craft a job's identity. More like avoiding redundancy than dumbing things down. Fewer buttons can also mean fewer opportunities for overlap. If every healer has 20-30 buttons for example then there is more room to make some actions similar/create equivalences. But if you only have 8-10 buttons per jobs too many equivalent actions will be much more noticeable and you might have a stronger incentive to make the few buttons you have meaningful and unique.

    Quote Originally Posted by Absurdity View Post
    This feels like it confirms something I both feared and somewhat expected, that XIV's development is still stuck in 2014. Probably using outdated tools and slow internal processes that actively hamper them, all because "it's how we've always done things."

    Iirc similar info came out of Bethesda somewhat recently, where their way of making games hasn't evolved and everything is taking significantly longer than it should.
    I can only hope that this is a wake-up call that creates some pressure (and/or opportunity) for them to take the issues of their outdated underlying code seriously and start a project to overhaul it from the ground.

    I don't know if this is possible but perhaps there's not just a PC --> mobile one-way ticket and instead you can also use the mobile game code as a foundation/starting point for a modernised PC and PS5 version? (Perhaps that's total nonsense though, I'm not a programmer. I just thought of Genshin/Infinity Nikki/Wuthering Waves/etc. who develop the same game for several platforms simultaneously. So I wonder do they really create every version from scratch or can you reduce the workload by using some code/programming across platforms?)
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    Last edited by Loggos; 12-10-2024 at 04:01 AM.