Page 4 of 4 FirstFirst ... 2 3 4
Results 31 to 35 of 35
  1. #31
    Player
    Destati's Avatar
    Join Date
    Jul 2017
    Posts
    672
    Character
    Aoki Kha
    World
    Balmung
    Main Class
    Reaper Lv 100
    I am not a fan of mobile ports of games, mostly for the generally better features that are offered and are never brought to the main/original game.

    Dead by Daylight's mobile port has fancy cosmetics and game modes (only recently was the main game lucky enough to get like one (1) outfit ported over every several months).

    While not a direct port, Animal Crossing Pocket Camp has pretty much all the old furniture sets from older games in addition to thousands of new furniture that animals can interact with. New Horizons was very anemic in comparison, even missing core features from previous games that were never added in. Pocket Camp got like 7 years of support and updates, New Horizons got barely a year of drip-fed content that should have been available at launch.

    FFXIV's mobile port makes me a bit nervous. We're already in the midst of a middling expansion and the content drought feels more noticeable than ever before, I'd rather not see the attention be focused on the port.

    Yes. I know mobile ports are made by entirely different teams, and the monetization is what enables them to add these new features anyway. But if the mobile game winds up getting some neat QoL changes or features that have been wanted in the main game for a long time, I might have an aneurysm.
    (1)

  2. #32
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,683
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Destati View Post
    We're already in the midst of a middling expansion and the content drought feels more noticeable than ever before, I'd rather not see the attention be focused on the port.

    Yes. I know mobile ports are made by entirely different teams, and the monetization is what enables them to add these new features anyway. But if the mobile game winds up getting some neat QoL changes or features that have been wanted in the main game for a long time, I might have an aneurysm.
    Like you said, it's made by an entirely different team... and has been worked on for the last 5 years. Just like FF16 had been worked on for 7-8 years prior to release. People need to stop thinking that working on other games will "suddenly" take away from FFXIV. It won't. If there is a problem with this game at all, it's related to decision making and the strategic approach to this game generally.
    (1)

  3. #33
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    1,013
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Sage Lv 100
    I'd like that bootshine animation instead of the scratching we got with Leaping Opo at least. Leaping Opo just doesn't have the same kind of impact Bootshine did, especially since my WoL uses tonfas for it
    (0)

  4. #34
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,865
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    This showcase video actually addresses one of the concerns I think a lot of us had - the "main character" can actually move in 3D space, at least a little. The previous videos seemed like a fixed background. Nope, this appears to be at least the fully rendered base ARR zones.
    (0)

  5. #35
    Player
    Catwho's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    2,865
    Character
    Katarh Mest
    World
    Lamia
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    We know that SE has fallen into a trap like your example before. They used to hire literal real life models of swords to be made to be imported into the game, while other companies just opened a modeling program and made it based on concept art. Learning they were that outdated compared to other companies in 1.0, it makes me believe they will continue to be outdated in other ways like you said.
    Square Enix definitely has someone on the modeling team who takes the time to not only think about how each garment they are rendering is constructed, but where the seams and stiches would realistically go. Even in crappy lower resolution stuff like FFXI they did this. As a cosplayer it's something I always appreciated.
    (0)

Page 4 of 4 FirstFirst ... 2 3 4