Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 36

Hybrid View

  1. #1
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,019
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by BabyYoda View Post
    From what I have seen mobile version jobs have more depth and identity than PC
    It kind of reminds me of PvP where classes have fewer skills but those skills were well-chosen to craft a job's identity. More like avoiding redundancy than dumbing things down. Fewer buttons can also mean fewer opportunities for overlap. If every healer has 20-30 buttons for example then there is more room to make some actions similar/create equivalences. But if you only have 8-10 buttons per jobs too many equivalent actions will be much more noticeable and you might have a stronger incentive to make the few buttons you have meaningful and unique.

    Quote Originally Posted by Absurdity View Post
    This feels like it confirms something I both feared and somewhat expected, that XIV's development is still stuck in 2014. Probably using outdated tools and slow internal processes that actively hamper them, all because "it's how we've always done things."

    Iirc similar info came out of Bethesda somewhat recently, where their way of making games hasn't evolved and everything is taking significantly longer than it should.
    I can only hope that this is a wake-up call that creates some pressure (and/or opportunity) for them to take the issues of their outdated underlying code seriously and start a project to overhaul it from the ground.

    I don't know if this is possible but perhaps there's not just a PC --> mobile one-way ticket and instead you can also use the mobile game code as a foundation/starting point for a modernised PC and PS5 version? (Perhaps that's total nonsense though, I'm not a programmer. I just thought of Genshin/Infinity Nikki/Wuthering Waves/etc. who develop the same game for several platforms simultaneously. So I wonder do they really create every version from scratch or can you reduce the workload by using some code/programming across platforms?)
    (2)
    Last edited by Loggos; 12-10-2024 at 04:01 AM.

  2. #2
    Player
    Lorika's Avatar
    Join Date
    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Loggos View Post
    (Perhaps that's total nonsense though, I'm not a programmer. I just thought of Genshin/Infinity Nikki/Wuthering Waves/etc. who develop the same game for several platforms simultaneously. So I wonder do they really create every version from scratch or can you reduce the workload by using some code/programming across platforms?)
    it depend. generally, since thoses games first target is the mobile market, they use either Vulkan or OpenGL as 2D/3D Render API.
    OpenGL is the most cross-platform API, while Vulkan was dev for Android but it's based on an AMD technology (And AMD Chipset are used on X-box and PS4/5).

    Or they use already well know and cross-platform Graphical Engine (like Unreal Engine, Unity etc...) and Game Engine to facilitate the port to another platform.
    (1)

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,229
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Lorika View Post
    it depend. generally, since thoses games first target is the mobile market, they use either Vulkan or OpenGL as 2D/3D Render API.
    OpenGL is the most cross-platform API, while Vulkan was dev for Android but it's based on an AMD technology (And AMD Chipset are used on X-box and PS4/5).

    Or they use already well know and cross-platform Graphical Engine (like Unreal Engine, Unity etc...) and Game Engine to facilitate the port to another platform.
    Gachas have historically been built in Unity, though some companies have started moving to Unreal. I haven't had much luck looking up rendering APIs, but I think most at least use OpenGL and some version of DirectX.
    (1)

  4. #4
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,240
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I guess because it’s technically a different combat design team to the main game that it seems more inspired. Maybe our guys have just given up?
    (2)

  5. #5
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,851
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I enjoy that combat distance, its much more immersive than being so zoomed out your an ant in a pile. We'll see if this is how you actually play the game or its just to showcase the abilities.
    (0)

  6. #6
    Player
    genuine_stranger's Avatar
    Join Date
    Jul 2021
    Posts
    288
    Character
    Jee Em
    World
    Zodiark
    Main Class
    Monk Lv 100
    Why do these jobs look better than the ingame ones?

    Lol

    Lmao even
    (3)

  7. 12-10-2024 06:52 AM

  8. #8
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,314
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    Quote Originally Posted by Aidorouge View Post
    More like [Patch 8.0] Class Showcase.

    You'll hate me for saying it, but you all know it's possible. Tell me you can't see all of those buttons mapped to a controller for an MMO where a sizable chunk of the playerbase (especially in Japan) plays on console.
    I was thinking the same thing. This gameplay looks sorta like a watered down but flashier version of what we currently have, so I wouldn't be surprised if they just take it in this direction going forward for the PC version as well. Especially if the mobile version is a big success where metrics are concerned.

    also lol at summoner looking almost 1:1 identical to capped smn in the pc version. literally built for a mobile gaming experience. god what a joke
    (4)
    Last edited by Avoidy; 12-11-2024 at 02:40 AM.
    Quote Originally Posted by Shialan View Post
    I don't get it. Do you really have nothing better to do with your life than creating shitpost after shitpost?
    Quote Originally Posted by Sir_Tonberry View Post
    Genshin Impact a free to play mobile gatcha game puts out events every 40 days that are fully voiced and an engaging story. FF which is a subscription game with a full price tag does like 5 events a year and still can't put 10% of the effort. Something is wrong.
    Quote Originally Posted by Yoshida-san
    Let's consider another theoretical mod: one that displays your character entirely naked.

  9. #9
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,342
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    Mobile BRD actually doing something kind of clever with its song mechanics -- actually making them like mini rhythm games.
    (1)
    Last edited by mallleable; 12-10-2024 at 07:35 AM.

  10. #10
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    1,019
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by mallleable View Post
    Mobile BRD actually doing something kind of clever with its song mechanics -- actually making them like mini rhythm games.
    It's such a nice small detail/design idea and gives the job gauge a mechanism that is a lot more thematically fitting than a normal spender.
    (1)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast