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  1. #1
    Player
    Wingale's Avatar
    Join Date
    Oct 2018
    Posts
    83
    Character
    Bahamut Alexandria
    World
    Masamune
    Main Class
    Paladin Lv 100

    [FF14 Mobile]Class Showcase

    https://www.youtube.com/watch?v=5rMOSHAiFRE

    This is, like, Job Action of FF14 but in Mobile
    The UI looks little mess up but some animations are good or better than the PC version

    //I heard the rumor that this mobile version doesn't have gacha system.
    (0)

  2. #2
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    954
    Character
    Kranel San
    World
    Zodiark
    Main Class
    Reaper Lv 100
    For a mobile game, the animations and visuals are so clean and, unfortunately, better than the live game on PC
    (7)

  3. #3
    Player
    weebtext's Avatar
    Join Date
    Jul 2021
    Posts
    439
    Character
    Teki Suto
    World
    Siren
    Main Class
    Pictomancer Lv 100
    There's something seriously cursed about level 50s having higher level skills
    (9)

  4. #4
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    682
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by weebtext View Post
    There's something seriously cursed about level 50s having higher level skills
    I think irony is in the fact that they acknowledge low levels feels bad to play, so they gave them these skills. Cause scaled down to level 50 would feel bad to raid without them.
    (6)
    99.99% chance probably a Titanman alt

  5. #5
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,769
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Just can't wait for this to release and it not have numerous "little" issues that the PC version has, such as with UI and network responsiveness. I have a feeling they'll have addressed other small details that are ignored in the PC version, or where they make excuses about hardware (such as with housing). The mobile devs went to pains to point out they played and raided in this game a lot so these issues probably won't be lost on them.

    I think that almost any other development team wouldn't feel bound by all these excuses for why things cannot be done. They said themselves they were surprised by how fast the mobile devs can develop this.
    (9)

  6. #6
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80
    From what I have seen mobile version jobs have more depth and identity than PC

    It is really weird that they do it for a new game instead of their main milk machine, I think they don't play their game anymore
    (2)

  7. #7
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I guess because it’s technically a different combat design team to the main game that it seems more inspired. Maybe our guys have just given up?
    (2)

  8. #8
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,762
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    I enjoy that combat distance, its much more immersive than being so zoomed out your an ant in a pile. We'll see if this is how you actually play the game or its just to showcase the abilities.
    (0)

  9. #9
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,879
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Jeeqbit View Post
    I think that almost any other development team wouldn't feel bound by all these excuses for why things cannot be done. They said themselves they were surprised by how fast the mobile devs can develop this.
    This feels like it confirms something I both feared and somewhat expected, that XIV's development is still stuck in 2014. Probably using outdated tools and slow internal processes that actively hamper them, all because "it's how we've always done things."

    Iirc similar info came out of Bethesda somewhat recently, where their way of making games hasn't evolved and everything is taking significantly longer than it should.
    (17)

  10. #10
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    988
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by BabyYoda View Post
    From what I have seen mobile version jobs have more depth and identity than PC
    It kind of reminds me of PvP where classes have fewer skills but those skills were well-chosen to craft a job's identity. More like avoiding redundancy than dumbing things down. Fewer buttons can also mean fewer opportunities for overlap. If every healer has 20-30 buttons for example then there is more room to make some actions similar/create equivalences. But if you only have 8-10 buttons per jobs too many equivalent actions will be much more noticeable and you might have a stronger incentive to make the few buttons you have meaningful and unique.

    Quote Originally Posted by Absurdity View Post
    This feels like it confirms something I both feared and somewhat expected, that XIV's development is still stuck in 2014. Probably using outdated tools and slow internal processes that actively hamper them, all because "it's how we've always done things."

    Iirc similar info came out of Bethesda somewhat recently, where their way of making games hasn't evolved and everything is taking significantly longer than it should.
    I can only hope that this is a wake-up call that creates some pressure (and/or opportunity) for them to take the issues of their outdated underlying code seriously and start a project to overhaul it from the ground.

    I don't know if this is possible but perhaps there's not just a PC --> mobile one-way ticket and instead you can also use the mobile game code as a foundation/starting point for a modernised PC and PS5 version? (Perhaps that's total nonsense though, I'm not a programmer. I just thought of Genshin/Infinity Nikki/Wuthering Waves/etc. who develop the same game for several platforms simultaneously. So I wonder do they really create every version from scratch or can you reduce the workload by using some code/programming across platforms?)
    (2)
    Last edited by Loggos; 12-10-2024 at 04:01 AM.

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