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  1. #1
    Player
    Kaliesto's Avatar
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    Dec 2017
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    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100

    I need to vent about FFXIV as a whole at this point.

    This is going to be a very long post, I don't expect everyone to read it, but I really need to vent now.

    So I've been here since Stormblood, and I'm well aware of things were different even before it was released and with that said I just want to finally let out what has been boiling over very slowly since Endwalker and what has led to my almost complete bitter resentment toward of the casual base of FFXIV which I feel has been the cause why this game has so many problems because its catered to them more above anyone else and almost every MMORPG out there has been following this trend as of late watering down everything that was once actually fun and not even modern WoW was even safe and I don't even play it, but yet players from there complained how it became way too easy, boring, and tedious like they're still at work behind their desks as their eyes turn soulless.

    Why? Because money & subscriptions, who cares about fun and what the actual playerbase thinks? I don't find much fun left in this game, I'm starting to see the writing on the wall, all the bait and switch, all the lies, all the corporate silence. I'll go as far as to say the developers who hide behind their desks and never post on these forums don't care what happens to this game as long they get their paychecks and stick to a formula that is way overly stale and boring because its what keeps the Social Sims & Casual base staying in this game.

    You might as well re-label this game as Final Fashion XIV - Social Simulator

    -

    FATES & Overland Content:


    What the hell even is this? Tutorial after Tutorial all the way up to Dawntrail now? Why even bother adding monsters? They hit for nothing, their skills are not even threatening. The Tutorial style approach to this should had debatingly ended after you leave the ARR content.

    Oh, but we got to think the low-skill players else they're gonna "quit" the game. Have people forgot about teamwork Synergy? This what kept things interesting and fun, but there is no need for it none at all I guess, and yes you can even survive overland bosses by yourself no matter the job being used. GUESS I'll TURN OFF MY BRAIN

    The only time people need to party up is when special FATES are up, but even then there is nothing to these bosses. There is no bite to them, no strategy, their monster skills are so worthless it just tickles the party, its just "hit the target". GUESS I'll TURN OFF MY BRAIN

    Don't get me started on HUNTS, its such a joke now why does it even exist? For some arbitrary coinage to get your hunter loot? These Hunts have long since lost their bite since ARR and or possibly after Heavensward and never really regained any real monster threat level when everyone across the server can just gang up on these monsters and end them in seconds. There is very very FEW particular S-Ranks that can even stand a chance, but they very rarely ever turn the tables on the players. This thing is a complete failure, and I won't pretend it has remained successful. What is the point of doing Hunt trains when smacking around helpless Hunts is considered fun when it isn't? GUESS I'll TURN OFF MY BRAIN
    [B]

    Dungeons:

    Another thing casual base went and ruined because they complained it was too hard all the way back in ARR and when the changes were made it became streamlined, stale, boring...GUESS I'll TURN OFF MY BRAIN. Only time a pack of monsters was ever threatening is when they overwhelm a inexperienced healer and tank that try to take on two packs of monsters at once.

    Ironically these monsters actually have monster skills they could use effectively, but way too slow to actually utilize it so the party members don't have to actually worry about using real tactics in combat.

    You might as well remove the monsters and just leave the bosses in at this point.

    oh wait...the bosses are stupidly easy too, so easy in fact it can put you to sleep and that is when the only time you'll find the Dungeons challenging. There is only been a few dungeon bosses that actually have correct balance where I seen players actually having to think about what is going on....but guess what? Last I checked certain bosses got nerfed to hell because the casual base "complained again".

    God what is teamwork in MMORPGs at this point?

    Jobs:

    Because of what is going on with Dungeons our jobs were next to get streamlined, stale, and boring. Every job not having any special DPS damage variance output (except in places like Bozja where there is a entirely different system used), and everyone just hits for the same damage rating. Need proof? Look how fast bosses fall in alliance and 4-man content, it does not matter how powerful you get. The only real difference is your gear, and nothing else but that gear will always match with the synced content so you're not doing anything special and even materia barely does anything except maybe inch out maybe 1% more out of a boss.

    The only real difference between DPS Jobs for example is their pretty over the top battle graphics.


    Alliance Raids:


    I can't recall a time I ever had fun with these as it always put me to sleep because it has the same problems with 4-man content and overland content except during the Ivalice Raids where I fondly remembered Thunder God Cid actually forcing alliances to cooperate with eachother which was a thing of beauty because he was actually decently hard until..."the playerbase complained again" and nerfed him. GUESS I'LL TURN MY BRAIN OFF

    I used to joke saying "beware of the Thunder God" well I guess it doesn't mean anything now.

    I guess we just can't have nice things?

    Story Mode Battles (Trials):


    You all have no idea how upset I was when the Endwalker final boss was such a pushover, the end of a story arc and the boss can't even do anything to you like everything else before it, and all its skills was just a mere formality like everything else before it. Nobody struggled with this boss, NOBODY. This crap has been like this since stormblood from my personal memories of this game where every story boss was such a pushover.

    Sure they did eventually give difficulty options, but that was only for certain story bosses outside of trials.

    I was left feeling nothing, but a hollow victory; I felt like I lost more than I actually won because I beat a weak A.I. program that didn't know what to do with itself, so it becomes Negative-Man from Earthbound. while the single player or party wails on the boss with glee because no strategy is involved.

    Sure there is the "extreme raid" but that is not part of the story, and its just honestly insulting for other reasons.


    =================================================================================


    I know I'm gonna ruffle the feathers of the Casual base in this forum, but I've had enough and I'm tired of being pushed around and be told to shut up "because there is nothing wrong with this game, just accept everything" please think about our "low-skill level".


    no, no I will not accept it. You're all destroying what little fun can be found in this game because of some BS trauma that happened in 1.0 when this game isn't 1.0 because I noticed how often you all pull the 1.0 card every time someone like me complained about this game's fun factor difficulty level like its a automatic kneejerk reaction.


    I''m just done, every time the casual crowd complains about the next thing to the developers I'm calling it out so this nonsense will stop.
    (22)

  2. #2
    Player
    Mawlzy's Avatar
    Join Date
    Sep 2023
    Posts
    2,758
    Character
    Jessa Marko
    World
    Adamantoise
    Main Class
    Machinist Lv 100
    For game to be "massively multiplayer" it requires, definitionally, a massive number of players. It is largely the subs of the "Casual base" that you so despise that finance the game, "base" being a highly-pertinent word here.

    These players do not actually dictate game design, however. The state of FF14 is a result of decisions made by SQEX. You're waving your stick at the wrong cloud.
    (18)
    Please quit telling me to unsubscribe; I already have.

    Proletarier aller Länder, vereinigt euch! Ihr habt nichts zu verlieren als eure Ketten.

    #NeverForgetMao

    Vive la résistance!

  3. #3
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
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    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Mawlzy View Post
    For game to be "massively multiplayer" it requires, definitionally, a massive number of players. It is largely the subs of the "Casual base" that you so despise that finance the game, "base" being a highly-pertinent word here.

    These players do not actually dictate game design, however. The state of FF14 is a result of decisions made by SQEX. You're waving your stick at the wrong cloud.

    Those decisions were made because "that crowd complained", they clearly have a hold on the developers more than you think.

    I'm done pretending otherwise, and I'm done giving them a pass.\

    and who gives a damn they finance the game, I rather let this game go down in flames than watch it die a very slow and very uncreative and highly boring mess because this crowd dictates how this game is played; its way too obvious now.


    But yes

    I should be mad at the developers too, but the casual crowd is also part of the equation of this entire mess.
    (6)
    Last edited by Kaliesto; 12-08-2024 at 01:32 PM.

  4. #4
    Player
    NegativeS's Avatar
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    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    Games are at their best when they appeal to a demographic.

    Unfortunately, XIV committed the cardinal sin: appealing to demographics that the game wasn't made for.

    And now it's made for them, but at what cost?

    Gameplay so milquetoast and idiot-proof that there's no substance or engagement, to the point where when the funny MSQ (read: the only thing I see praised about this game outside of circles specifically for XIV) takes a miss-step, it seems like the entire game has fallen apart.

    Kinda sucks, unless you're playing Final Fashion XIV instead of Final Fantasy XIV (or worse, Final Housing XIV). Then I guess nothing has changed for you.
    (16)
    Last edited by NegativeS; 12-08-2024 at 01:33 PM.


    My outline for a Chemist healer: https://forum.square-enix.com/ffxiv/threads/513527-Healer-Concept-Draft-Chemist

  5. #5
    Player
    Lorika's Avatar
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    May 2024
    Posts
    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Pick a choice :
    Do you prefere to
    play a MMO focused on casual content with a bit of content for midcore and hardcore which have million of players?
    Or
    Play a MMO focused on hardcore content with a very low population and close to end of service?

    Because this is, right now, the state of the MMO Scene.
    (18)

  6. #6
    Player
    Kaliesto's Avatar
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    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by NegativeS View Post
    Games are at their best when they appeal to a demographic.

    Unfortunately, XIV committed the cardinal sin: appealing to demographics that the game wasn't made for.

    And now it's made for them, but at what cost?

    Gameplay so milquetoast and idiot-proof that there's no substance or engagement, to the point where when the funny MSQ (read: the only thing I see praised about this game outside of circles specifically for XIV) takes a miss-step, it seems like the entire game has fallen apart.

    Shame.

    This is basically what I was boiling down to if it was just a paragraph.

    I'm so tired of it, I wish the developers would please just stop and go into a different direction.
    (4)

  7. #7
    Player
    Kaliesto's Avatar
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    Dec 2017
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    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lorika View Post
    Pick a choice :
    Do you prefere to
    play a MMO focused on casual content with a bit of content for midcore and hardcore which have million of players?
    Or
    Play a MMO focused on hardcore content with a very low population and close to end of service?

    Because this is, right now, the state of the MMO Scene.

    I know, and this pisses me off to no end, something needs to change because the creative level of MMOs is taking a nosedive.
    (4)

  8. #8
    Player
    Lorika's Avatar
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    May 2024
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    385
    Character
    Kaeline Artelus
    World
    Phantom
    Main Class
    Gunbreaker Lv 74
    Quote Originally Posted by Kaliesto View Post
    I know, and this pisses me off to no end, something needs to change because the creative level of MMOs is taking a nosedive.
    What creative level?
    MMO is a dead genre, nobody want to take the risk to dev new AAA MMO anymore.
    When you look at the top 5 most played MMO, they are all at least 10 years old, and the majority of MMO launched in the past decade are either dead or in a sorry state.

    Dev prefere invest into Mobile, and especially Gacha Game. They cost far far less to dev and make waaaaayyyyy more money than any MMO (FFXIV and wow included)
    (10)

  9. #9
    Player
    Musashidon's Avatar
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    Aug 2013
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    1,789
    Character
    Blackmage Vivi
    World
    Leviathan
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by NegativeS View Post
    Games are at their best when they appeal to a demographic.

    Unfortunately, XIV committed the cardinal sin: appealing to demographics that the game wasn't made for.

    And now it's made for them, but at what cost?
    the game was always made for them. this game was toted as a entry lvl mmo for brand new players to both video games and mmo's.

    it's whats always made the game money and will continue to make the game money.
    (11)

  10. #10
    Player
    Kaliesto's Avatar
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    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Lorika View Post
    What creative level?
    MMO is a dead genre, nobody want to take the risk to dev new AAA MMO anymore.
    When you look at the top 5 most played MMO, they are all at least 10 years old, and the majority of MMO launched in the past decade are either dead or in a sorry state.

    Dev prefere invest into Mobile, and especially Gacha Game. They cost far far less to dev and make waaaaayyyyy more money than any MMO (FFXIV and wow included)

    Maybe its probably for the best if MMOs did just go away, if its all just a failed experiment of a genre I see no point in even continuing it.

    Its heyday was in the 2000s, it probably should had stayed there.
    (2)

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