Quote Originally Posted by EddardStark View Post
As title. Perhaps allow players who die in dungeons or trials to accept raises until the duty is complete or abandoned to avoid trouble for anyone else, then permanent delete, but maybe not even then? IDK, shooting from the hip on that one.

FFXIV limited overworld danger and homogenized many aspects of the game to the chagrin of some.

Allowing HC characters would

1. Present clear danger in even the oldest and mildest of content for those that wish it.

2. Birth and entirely new community, forge statics of another kind, bring a closeness and dependency on one another for those that reminisce fondly on FFXI and other 'more difficult' MMOs.

3. Revitalize older zones.

4. Perfect for duty assist and trust system.

5. Low resource allocation to implement (I think?)

Would love to hear what others think on this. Obligatory - I did not check for other posts of this kind admission.
I've been playing Hardcore WoW for the past couple of days, and while I find it both a refreshing and enjoyable experience, I don't think it can work in FFXIV. Even at a low level, the open world mobs do not present any big challenge to you, unlike mobs in WoW who may nuke you if you pick up the wrong target, even if both of you share the same level. The only challenge would be in dungeons and trials, which shouldn't be the case in hardcore.

In Hardcore WoW, you're not surviving a dungeon to another, but surviving a quest to another. When you visit dungeons, you do so when you're high enough to not worry as much as you'll do in the dungeon's intended levels (Deadmines intended level range are 16-20, but people go there as +20)

If FFXIV can replicate this experience, then I'm all for it. Not every gameplay mechanic or mode has to conform to the lore (Not totally break the lore, but also not conforming to it, just like levels)

In summary, Hardcore mode in MMOs is a neat idea, executed beautifully by WoW, but FFXIV is not built for it. The only close hardcore experience we have in this game is solo deep dungeons, which already has it's own community. If SE can change the game, or introduce a hardcore mode that's significantly different than the base game, then I'm all for it, and anticipate it would have its own community just like deep dungeons do.