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  1. #1
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Toutatis View Post
    Terrible idea. Won’t happen. The game is simply not built for that.

    Imagine if your dps character with mogstation outfits and a house is struck by a tankbuster because the tank died or had no stance on, died because someone didn’t stack or missed a bodycheck, someone broke the rocks on Behemot in LotA, etc. Or better, once had a healer pull a tank with an AoE tankbuster and managed to kill the entire raid save the tanks in Thaleia. I can already imagine the toxicity this would bring.

    So many things can kill you through no fault of your own in this game, even DCing at the wrong time. Then who would endure replaying the whole thing from scratch each time they die?

    Anyway, if OP wants to do that, he is free to delete his character each time he dies.
    Honestly my first thought went to Seat of Sacrifice, and how if a single person fails the active time event then everyone dies lol
    (4)

  2. #2
    Player
    Loggos's Avatar
    Join Date
    Nov 2011
    Posts
    991
    Character
    Kaeya Alberich
    World
    Twintania
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by CVXIV View Post
    Honestly my first thought went to Seat of Sacrifice, and how if a single person fails the active time event then everyone dies lol
    When the tank mistimes the tank LB...
    (2)

  3. #3
    Player
    Amarande's Avatar
    Join Date
    Nov 2014
    Posts
    244
    Character
    Miyako Aikawa
    World
    Goblin
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Loggos View Post
    When the tank mistimes the tank LB...
    Yeah, raids in general don't really fit well with the "hardcore character" design idea.

    Even in WoW Classic, it's only really viable because

    a) raiding is the actual END of the game: the big thing in Vanilla was the journey from 1 to 60 with raiding being basically add-on content for people afterwards, unlike the modern MMO paradigm where raiding is usually considered the main oeuvre and everything before it as an extended tutorial, a chore to complain to the devs for shortening, or heck, sometimes both. This puts it a significant degree closer to Diablo's idea

    b) fiddly mechanics were quite a bit less common even at endgame. I seem to remember it wasn't really till BWL that anything not really "ordinary" was attempted (although that's already the beginning of the end of "HC" because of Vaelestrasz in particular). It works poorly with modern raiding because so much is now based on trial and error and fail it till you make it design (I have mulled this over a fair bit. Pretty sure it is in fact to increase the amount of time needed to clear because farm time is so abbreviated now with smaller groups and more generous loot)

    c) it's not actually permadeath, as dead WoW HC characters instead are simply forced to make a (free) retirement transfer to a regular Classic Era server.
    (1)