If you want to have something like this after you die delete your character and don't try to force it on to others. The game is already bad enough how it is now and doesn't need to get any worse.



If you want to have something like this after you die delete your character and don't try to force it on to others. The game is already bad enough how it is now and doesn't need to get any worse.
There is nothing in this game that HC characters would benefit from. The story dungeons and trials are piss easy, you don't go around in the overworld dealing with dangerous areas while leveling, the overworld itself except for the ARR beast tribe quests and some early ARR areas isn't even designed in a way where you can remotely be in danger. HC wouldn't be an experience like in other mmos, or an experience at all, you would just lose your character because an AoE snapshotted you or some random forgot to do a mechanic.
I'm not gonna mince words, your idea is bad and you should feel bad.



Terrible idea. Won’t happen. The game is simply not built for that.
Imagine if your dps character with mogstation outfits and a house is struck by a tankbuster because the tank died or had no stance on, died because someone didn’t stack or missed a bodycheck, someone broke the rocks on Behemot in LotA, etc. Or better, once had a healer pull a tank with an AoE tankbuster and managed to kill the entire raid save the tanks in Thaleia. I can already imagine the toxicity this would bring.
So many things can kill you through no fault of your own in this game, even DCing at the wrong time. Then who would endure replaying the whole thing from scratch each time they die?
Anyway, if OP wants to do that, he is free to delete his character each time he dies.
Last edited by Toutatis; 12-10-2024 at 01:43 AM.
Honestly my first thought went to Seat of Sacrifice, and how if a single person fails the active time event then everyone dies lolTerrible idea. Won’t happen. The game is simply not built for that.
Imagine if your dps character with mogstation outfits and a house is struck by a tankbuster because the tank died or had no stance on, died because someone didn’t stack or missed a bodycheck, someone broke the rocks on Behemot in LotA, etc. Or better, once had a healer pull a tank with an AoE tankbuster and managed to kill the entire raid save the tanks in Thaleia. I can already imagine the toxicity this would bring.
So many things can kill you through no fault of your own in this game, even DCing at the wrong time. Then who would endure replaying the whole thing from scratch each time they die?
Anyway, if OP wants to do that, he is free to delete his character each time he dies.
Yeah, raids in general don't really fit well with the "hardcore character" design idea.
Even in WoW Classic, it's only really viable because
a) raiding is the actual END of the game: the big thing in Vanilla was the journey from 1 to 60 with raiding being basically add-on content for people afterwards, unlike the modern MMO paradigm where raiding is usually considered the main oeuvre and everything before it as an extended tutorial, a chore to complain to the devs for shortening, or heck, sometimes both. This puts it a significant degree closer to Diablo's idea
b) fiddly mechanics were quite a bit less common even at endgame. I seem to remember it wasn't really till BWL that anything not really "ordinary" was attempted (although that's already the beginning of the end of "HC" because of Vaelestrasz in particular). It works poorly with modern raiding because so much is now based on trial and error and fail it till you make it design (I have mulled this over a fair bit. Pretty sure it is in fact to increase the amount of time needed to clear because farm time is so abbreviated now with smaller groups and more generous loot)
c) it's not actually permadeath, as dead WoW HC characters instead are simply forced to make a (free) retirement transfer to a regular Classic Era server.
Is this inspired by Path of Exile? The only MMORPG that had permadeath that I can think of is Shaiya, even to this day they have "normal" and "ultimate" mode (previously had also easy mode) which affects the amount of stat points you get per level (5 vs 7 respectively). In order to preserve your character, you had to buy a special cash shop only item that would be consumed upon your death, but you'd keep your character, then they added a 15-day and 30-day buff later. Game ended up being p2w so hard, it just collapsed on itself.



I've been playing Hardcore WoW for the past couple of days, and while I find it both a refreshing and enjoyable experience, I don't think it can work in FFXIV. Even at a low level, the open world mobs do not present any big challenge to you, unlike mobs in WoW who may nuke you if you pick up the wrong target, even if both of you share the same level. The only challenge would be in dungeons and trials, which shouldn't be the case in hardcore.As title. Perhaps allow players who die in dungeons or trials to accept raises until the duty is complete or abandoned to avoid trouble for anyone else, then permanent delete, but maybe not even then? IDK, shooting from the hip on that one.
FFXIV limited overworld danger and homogenized many aspects of the game to the chagrin of some.
Allowing HC characters would
1. Present clear danger in even the oldest and mildest of content for those that wish it.
2. Birth and entirely new community, forge statics of another kind, bring a closeness and dependency on one another for those that reminisce fondly on FFXI and other 'more difficult' MMOs.
3. Revitalize older zones.
4. Perfect for duty assist and trust system.
5. Low resource allocation to implement (I think?)
Would love to hear what others think on this. Obligatory - I did not check for other posts of this kind admission.
In Hardcore WoW, you're not surviving a dungeon to another, but surviving a quest to another. When you visit dungeons, you do so when you're high enough to not worry as much as you'll do in the dungeon's intended levels (Deadmines intended level range are 16-20, but people go there as +20)
If FFXIV can replicate this experience, then I'm all for it. Not every gameplay mechanic or mode has to conform to the lore (Not totally break the lore, but also not conforming to it, just like levels)
In summary, Hardcore mode in MMOs is a neat idea, executed beautifully by WoW, but FFXIV is not built for it. The only close hardcore experience we have in this game is solo deep dungeons, which already has it's own community. If SE can change the game, or introduce a hardcore mode that's significantly different than the base game, then I'm all for it, and anticipate it would have its own community just like deep dungeons do.


This would be a good idea if this game had interesting/challenging open worlds and proper dungeons, but sadly it does not so I don't think it would really work.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote




