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  1. #11
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,133
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I mean they could maybe do like a Palace of the Dead style content where your progress is wiped and your level is reset on death. So like permadeath content-wise but not for the character could work I guess?

    Do the Deep Dungeons work like that? I genuinely don’t know lol. Deep dungeon savage?

    I can’t imagine they’d ever add a way to have the player character end up ‘deleted’ in any way. I mean, the game is very much designed for the player character to be the ‘special chosen one’, so it’d kinda fly in the face of literally the entire game’s design since its’ (2.0) inception
    (0)

  2. #12
    Player
    Vedauwoo's Avatar
    Join Date
    Jan 2022
    Posts
    32
    Character
    Noup Daawyl
    World
    Zalera
    Main Class
    Bard Lv 85
    If someone wants to play their game like that.....why not just delete your own char when you die....don't force it on everyone else....
    (15)

  3. #13
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Kes13a View Post
    nice that you were able to single out healers as the main cause of death. nothing to do with standing in bad spots, jumping off the edge or just being unskilled enough to do a combination of many things unrelated to healers.

    and you talk about "toxic"? whats the view like from the cheap seats anyway?
    You can still die even if you avoid every single AoE and do the mechanics flawlessly
    If your healer dies, most, if not all DPS will be unable to sustain themselves for an extended period of time Your second wind will only do so much, your blood bath will only do so much

    That doesn't even include the DPS that do not have that sort of sustainability - they will perish
    (7)

  4. #14
    Player
    CVXIV's Avatar
    Join Date
    Jan 2024
    Posts
    660
    Character
    Cyrus Vincere
    World
    Malboro
    Main Class
    Viper Lv 100
    Quote Originally Posted by Connor View Post
    I mean they could maybe do like a Palace of the Dead style content where your progress is wiped and your level is reset on death. So like permadeath content-wise but not for the character could work I guess?

    Do the Deep Dungeons work like that? I genuinely don’t know lol. Deep dungeon savage?

    I can’t imagine they’d ever add a way to have the player character end up ‘deleted’ in any way. I mean, the game is very much designed for the player character to be the ‘special chosen one’, so it’d kinda fly in the face of literally the entire game’s design since its’ (2.0) inception
    Your Aetherpool level isn't reset upon death, you only lose anything you obtained during a run before you completed it

    So if you obtain 4+ Aetherpool and die before or on the last boss then that +4 is gone, but you'd still have whatever you went in with
    The only way to lose that is to turn it into the weapons

    I could be wrong in some places, but the point remains
    I agree on it being hard to implement with lore, and honestly I don't see them adding it either way for other reasons
    It would make things pretty difficult for other players not participating if one of their party members couldn't be revived
    (0)

  5. #15
    Player
    Kes13a's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    2,842
    Character
    Etherea Stormaire
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by CVXIV View Post
    You can still die even if you avoid every single AoE and do the mechanics flawlessly
    If your healer dies, most, if not all DPS will be unable to sustain themselves for an extended period of time Your second wind will only do so much, your blood bath will only do so much

    That doesn't even include the DPS that do not have that sort of sustainability - they will perish
    of course you can die, you can die to many things.. what I was objecting to was this: "your death is not dependant on you, but your healers."

    a problem in this game is that nobody has to learn anything. you can blame it all on healing. SE has turned the role into one tailor made for braindead 5 year olds... and then people are shocked when those are the only people seemingly still playing it.
    (1)
    #FFXIVHEALERSTRIKE

  6. #16
    Player
    Johners's Avatar
    Join Date
    Dec 2021
    Posts
    492
    Character
    Johners Butcher
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Karkarov View Post
    You legit just suggested perma death in an mmo? No, the end. This is such a bad idea on so many surface level obvious ways it isn't even worth responding to almost. There are mmo's that have this, and they are beyond niche with extremely tiny player bases. There is a lot of reasons for that.

    If SE wants "harder content" all they need to do is add optional modes for some content that force the minimum I level while maybe also adding extra or harder mechanics. Which they wont, because they tried harder content in Endwalker and no one played it.
    The idea of an optional game mode with a hardcore feature set is perfectly fine for an MMORPG. It's an option within World of Warcraft Classic and is hugely popular. Especially right now with the recent fresh base game servers Blizzard launched as part of WoW's 20th anniversary event.

    With this being said, FFXIV's game design doesn't suit a hardcore ruleset. The levelling experience is driven by a cinematic MSQ, not the grinding mobs and kill/loot 10 boars you find in WoW. Now we have softcore options, so to speak, in content such as Eureka and Bozja but I don't see a death penalty being applicable outside of those bubbles.
    (4)

  7. #17
    Player
    EddardStark's Avatar
    Join Date
    Oct 2014
    Posts
    32
    Character
    Eddard Stark
    World
    Ultros
    Main Class
    Fisher Lv 100
    Aside from the 'they would never because of...' branch of thinking - I'm more curious to know if people would actually like the option itself, which is what I think would actually garner attention.
    (0)

  8. #18
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,439
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Why would SE put development time into officially sanctioning something like that? Someone who wants to play that way can just delete their character when they die.
    (5)

  9. #19
    Player
    hynaku's Avatar
    Join Date
    Mar 2015
    Location
    New Gridania
    Posts
    2,789
    Character
    Inglis Eucus
    World
    Cuchulainn
    Main Class
    Reaper Lv 100
    If you want to have something like this after you die delete your character and don't try to force it on to others. The game is already bad enough how it is now and doesn't need to get any worse.
    (0)

  10. #20
    Player
    Jangles's Avatar
    Join Date
    Nov 2024
    Posts
    76
    Character
    Jen Ajello
    World
    Siren
    Main Class
    Botanist Lv 100
    There is nothing in this game that HC characters would benefit from. The story dungeons and trials are piss easy, you don't go around in the overworld dealing with dangerous areas while leveling, the overworld itself except for the ARR beast tribe quests and some early ARR areas isn't even designed in a way where you can remotely be in danger. HC wouldn't be an experience like in other mmos, or an experience at all, you would just lose your character because an AoE snapshotted you or some random forgot to do a mechanic.
    (2)

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