
Originally Posted by
CNitsah
I always felt like the "job homogenization" was an exageration. As much as I totally agree for tanks (nearly every skill has it's counterpart in every job), it's not true for DPS and Healers (except maybe WHM and AST sharing some similarities - I didn't play them enough at high lvl).
Even the arguments presented in this thread talk more about job simplification than homogenization. Or resullt of the 2 min meta that was asked by the players for years before everyone realized it was a bad idea. I swear to god, people in this game are really bad at reflecting on and analyzing the problems, and often end pointing a real symptoms under a fake problem. Except for tanks (and maybe WHM and AST), homogenization is not a problem, 2 min meta and simplification are. None of the melee ranged or magic jobs feel the same. Even the barrier Healers don't feel the same.
The same kind of argument can be made about content, where people claim it's predictability problem or the time between patch being too long, when the problem is that the content has no shelf life. Unpreductability would be nice plus, but if the content continue to be one time and never again, not being predictable and being every 3.5 month instead of 4.5 won't change anything, the problem is the nature of the content we get.
And then people complain about the dev team being out of touch (well, that's not totally untrue), when their complaints continue to be out there, pointing at problems that are, at best a result of the core problem.