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  1. #1
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Commander_Justitia View Post
    Know 1 tank, know all.

    Now do the same for ranged, magic and melee. Using the tank role where the problem obvious to tell ninja, samurai, dragoon and Reaper or Red Mage, Picto and SMN play the same is really bad faith. Reading this thread, I came to see some point of view on the general design I can understand even if I don't agree on the importance. But the 1 on 1 sill works only for tanks and maybe some healers.
    (0)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,416
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by CNitsah View Post
    Now do the same for ranged, magic and melee. Using the tank role where the problem obvious to tell ninja, samurai, dragoon and Reaper or Red Mage, Picto and SMN play the same is really bad faith. Reading this thread, I came to see some point of view on the general design I can understand even if I don't agree on the importance. But the 1 on 1 sill works only for tanks and maybe some healers.
    You can map the healers like this and you can also map VPR and RPR like this (the only difference is VPR has its whack condensed combos)

    So you have 10 out of 21 jobs that can functionally be mapped 1 to 1 to at least one other job then of the remaining 11 you have 11 flavours of builder spender that all have no utility and very likely have a disconnected 2 minute raid buff with at least one nuke inside that burst and functionally identical AOE mitigation profiles to others within their role with minimal differences
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,137
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by CNitsah View Post
    Now do the same for ranged, magic and melee. Using the tank role where the problem obvious to tell ninja, samurai, dragoon and Reaper or Red Mage, Picto and SMN play the same is really bad faith. Reading this thread, I came to see some point of view on the general design I can understand even if I don't agree on the importance. But the 1 on 1 sill works only for tanks and maybe some healers.
    Viper and Reaper are really easy, as they have so many similarities. They both have a CD-based combo breaker that enables two more moves, one side and one rear positional. They both have a resource based mode switch that swaps out abilities. They both have finishers for these modes. They both have a 120s CD that interacts with these modes and re-enables them.

    They have more similarities, but these are the big structural ones. Viper was very clearly derived from the very successful Reaper-skeleton. This is why you can have *extremely* similar hotbar setups for both.
    (1)

  4. #4
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,101
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    Quote Originally Posted by CNitsah View Post
    Now do the same for ranged, magic and melee. Using the tank role where the problem obvious to tell ninja, samurai, dragoon and Reaper or Red Mage, Picto and SMN play the same is really bad faith. Reading this thread, I came to see some point of view on the general design I can understand even if I don't agree on the importance. But the 1 on 1 sill works only for tanks and maybe some healers.
    Sadly not everyone can play damage dealer. Some poor souls have to play tank and healer and have fun with that. Healer feeling useless, because often their "healing" is not required. And tanks feeling bored because 90% of the content they cannot die easily even when stacking 8 vulnerability stacks.
    (1)

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