Quote Originally Posted by Moqi View Post
The funny thing is that as they expand the job pool, there should be less fear of encountering suboptimal combinations. Having a card buffing only magic attacks was bad when the only magic users were BLM and SMN, but now that all attacks scale off your main stats, we have more magic jobs and more "mixed" jobs (like RPR, DKN, PLD) the chances of having "wasted" buffs/abilities is lower, and yet they push for everything being the same.
And I mean, even if they could not balanced embraced diversification and ended up with some jobs being flat out better than others (cough, Pictomancer, cough), then that is also... okay? It's trivial to switch jobs, and with so many jobs you'd have to be very new to multiplayer games to expect even a semblance of balance between them without most feeling, well, largely similar to each other. Exactly the problem we're facing now.

I'd rather have a few be our own personal "Difficulty++"-selector for raids and sure I prefer going Viper for dungeons but in raids I'll play Dragoon (or whatever) but in turn my jobs are truly unique with their own strengths, weaknesses and mechanics and gameplay.