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  1. #61
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,878
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Quote Originally Posted by Altera View Post
    I've never before disliked a Job before, but this Job being allowed to be overtuned for this long has made me really hate this new job, and hope they no longer make any new Jobs and rather focus on the ones they have instead.
    I think failing to act on an obvious balance discrepancy that players were pointing out for months naturally builds up resentment. I think in the midst of a downward spiral around issues with player retention, they need to really step up and show the playerbase that they're actually listening. The response rate is much too slow for this.

    I think at minimum they need to reconsider their job design philosophy, even if it means getting a completely new team on board for job balance.
    (5)

  2. #62
    Player
    Chunsah's Avatar
    Join Date
    Sep 2023
    Posts
    1
    Character
    Chunsah Mithra
    World
    Malboro
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by RheyIdol View Post
    It's a small consolation that requiring pct in your party is basically like admitting you cant make dps checks. But really, I'm so sick of being right about this affront to fun. Honestly, square, just remove the class, its ok, we wont be mad. Everyone makes mistakes, and Picto is simply that; a mistake. Its ok, we can start over. We can rebuild. Just delete it, and we can all go back to a FF where classes actually have function.

    But seriously wow, what an awful mess this class is. How many times do I need to reiterate that it's balance is such travesty that it's actually ruining the games fun.

    The irony is that I want to play this game but picto makes it harder, unless i choose to give in and swap to it(spoilers; ill never even unlock it)

    But hey gee at LEAST ENOCHIAN WAS NERFED BY 1% AMIRIGHT GUYS?!?! PHEW THAT WAS GUNNA JUST BE WAY TOO BROKEN LMAO

    Please honestly either nerf the life out of picto or actually buff other jobs.
    "or actually buff other jobs." - This is a FALLACY. Since 7.0 Every single other job has had a boost of some sort, times 5 emergency patches, Leaving PCT out of that boosting. This was to create "Balance" to make those jobs balanced to the PCT.

    I also see that you are a BLM main. Could it be your hatred towards PCT is borne out of jeolousy and not out of any valid argument or testing? (You did say you are not going to ever unlock the job)... Which leads me to the question how would you know what PCT job is all about if you've never tried it?

    Lastly, instead of offering anything useful or constructive criticism or feedback (which is the mature thing to do), instead you say to "Delete the job". Why not offer suggestions on how to make it balanced with the other jobs or play well with others? If anyting should be deleted, mayhap your salty, aggressive, sour and un-helpful post should go first? Just a suggestion.
    (3)

  3. #63
    Player
    Crafoutis's Avatar
    Join Date
    Apr 2022
    Location
    Ul'dah
    Posts
    66
    Character
    Crafoutis Lesalia
    World
    Exodus
    Main Class
    Warrior Lv 100
    Cowards say "We" when proclaiming their own desires.
    (3)
    Last edited by Crafoutis; 03-28-2025 at 11:53 PM. Reason: typo

  4. #64
    Player
    Reginald_Cain's Avatar
    Join Date
    Sep 2020
    Location
    Gridania
    Posts
    99
    Character
    Reginald Cain
    World
    Exodus
    Main Class
    Machinist Lv 100
    I'm not gonna lie a lot of buffs given out to other jobs were really pathetic and there was pointless nerfs to enochian and scattergun.
    (0)

  5. #65
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    761
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Lyth View Post
    I think failing to act on an obvious balance discrepancy that players were pointing out for months naturally builds up resentment. I think in the midst of a downward spiral around issues with player retention, they need to really step up and show the playerbase that they're actually listening. The response rate is much too slow for this.

    I think at minimum they need to reconsider their job design philosophy, even if it means getting a completely new team on board for job balance.
    And fight design philosophy. They need to study stormblood and look at those fights. Those fights are how FFXIV should be designed. Sometimes gimmicks, sometimes nonsense. A lot of role-specific mechanics, very little caster movement. If they can also study WoW's tank and healer design, they can fix that problem while they're at it and make tanks more than just binary pass/fail mit bots and healers more than free medica 1 spammers that deal with ever-tighter windows to solve other people's mistakes.

    Class and encounter design go hand in hand. Stormblood had a lot wrong, even from a class design perspective (dark arts spam, MCH as a whole, SMN wyrmwave activating on oGCDs, even addle, etc.) But most people remember the class-fight balance being a lot better in stormblood. Modern fight design is driving the trash class design. Classes first, encounters bend to fit classes, not the other way around.
    (1)

  6. #66
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,474
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I was gonna upvote but saying that MCH was wrong design wise? Hell no.
    I'd also like to go back to before SB encounter design where using our brains still actually mattered, but that's a pipe dream.
    (0)

  7. #67
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    967
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Taranok View Post
    And fight design philosophy. They need to study stormblood and look at those fights. Those fights are how FFXIV should be designed.
    Uuuuh, okay?

    That's like, more or less the expansion I'd not want to see the fight-design returned to.

    Don't get me wrong, on a historical level it's an important step in the evolution of having actually engaging fight mechanics that keep you busy throughout an 8-14 minutes encounter instead of having a TV show on the other monitor. But they're not "good" encounters nowadays. I think what you actually mean though is that underlying combat system issues need to be resolved (like healers principally casting damage instead of heals, and tanks being more or less just melee DPS without positionals, melee barely being affected by their limited reach and casters barely caring when they have to move, ever). Sure. And bakc in SB this was less of an issue, because we didn't have the overloaded job kits, which is maybe why it feels like design was better there.

    But consider for a second how those SB fights would play out if your transplanted modern lvl100 fights into that era. Or vice-versa, if you placed SB-era jobs in modern lvl100 fights. It won't work, because the design is too divergent.

    But if we are to assume that beyond even class design, we go all the way back to the drawing board and question entirely central things to the combat system, yeah sure, that'll bring an encounter system probably more akin to what the game felt like SB, though I'd argue it needs way more randomization both on the class (unreliably effects) and on the boss (unreliable sequencing + effects) side. In any case, I mean questioning things such as:

    * The GCD in itself. Not the amount. The GCD. As a thing.
    * Snapshotting of abilities that hit where you were 0.2-0.5 seconds before, instead of lag-compensation networks that hits where you are. This would go hand-in-hand with the above to allow a far faster (or slower) pace for individual classes.
    * Healers not actually healing much. Maybe they ought to. Like, it's nearly as if the role is even named that way.
    * Tanks not having to invest much into active tanking. Maybe they ought to. Maybe emnity-vs-mitigation ought to be a constant juggling effort.
    * DPSers principally being based on "being able to do my rotation". Instead of constantly, relentlessly, having to fight tooth and nails to get even 80% of it done, having to abort entire sets of abilities for movement, losing combos to disengaging from melee combat, getting hit which interrupts combos and spells, etc etc.

    Now, I'm not saying "change all this please". I'm saying that what you say would maybe be better solved by first re-evaluating what type of combat should a game such as FFXIV even want, in the context of having to add more and more expansions.
    (0)

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