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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,359
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    It's not really the burst potency that's the primary issue, although it's a contributing factor. The reason why everything moved towards resource systems is that timer-gated burst becomes more powerful as you have more downtime. PCT basically ignores this, starts with a full burst on opener without having to build up to it, and can use downtime windows with no target to build up motifs, which are the only long casts.
    I'll be honest, I'd rather keep that unique aspect (much like spammable Rezz on Red Mage and such) and make Picto intentionally 1-2% weaker on full engagement fights in return for a 2-3% glory moment on fights with lots of interruptions. Differentiate jobs, just make the difference small enough.

    Plus honestly this could always ne balanced by having Picto resources work a bit like a rage-system where if you spend time not fighting, they drain away slowly.
    (0)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,359
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    I would love if I had ~50% equal White and Black magic stuff, but for that to work we'd need extensive reworks to have a lot of hybrid-role jobs and hence encounters are fine whether you bring 2 pure healers or 1 pure healer + 2 half-healers or so and good luck ever balancing that mess.
    (0)

  3. #3
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,615
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    (4)

  4. #4
    Player
    Rueby's Avatar
    Join Date
    Feb 2022
    Location
    Zenos' Pockets
    Posts
    838
    Character
    Vera Nova
    World
    Spriggan
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    This made me laugh so hard, thank you.
    (0)

  5. #5
    Player
    Godzillaxpowerrangers's Avatar
    Join Date
    Sep 2013
    Posts
    262
    Character
    Ayatane Wolfblade
    World
    Cerberus
    Main Class
    Reaper Lv 100
    That was a very good video.
    (0)

  6. #6
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,359
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    That weird "the matrix is glitching"-feeling when WAR is the lowest-rated tank.
    (0)

  7. #7
    Player
    OdysseusGR's Avatar
    Join Date
    May 2017
    Posts
    19
    Character
    Sotirios Lightbringer
    World
    Jenova
    Main Class
    Paladin Lv 80
    you are confusing wow forums with ff14 forums. being aggressive does not help anyone
    (0)

  8. #8
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    FFXIV jobs are not World of Warcraft specs. Telling casters 'to just play Pictomancer' just doesn't cut it.

    Raise is an issue in this game because the devs want it to be readily available on demand in casual content. That's why it's so hard to balance, because there's no real equivalent to this. You either restrict its use (timers, charges) and remove the DPS penalty, or you make it a role action and remove the DPS penalty. Perhaps even both. There are other ways that jobs can differentiate themselves in terms of utility which don't necessarily need to result in different DPS tiers within the same role. PCT itself is a demonstration on how much utility can go completely untaxed.

    Different jobs exist because not everyone on the same role enjoys the same gameplay or aesthetics. Forcing players to play a job that they don't want to just to stay competitive is a surefire way to drive people out of those roles, and ultimately the game.
    (2)

  9. #9
    Player
    MrJPtheAssassin's Avatar
    Join Date
    Dec 2015
    Posts
    336
    Character
    Rose Blackstorm
    World
    Cactuar
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Lyth View Post
    FFXIV jobs are not World of Warcraft specs. Telling casters 'to just play Pictomancer' just doesn't cut it.

    Raise is an issue in this game because the devs want it to be readily available on demand in casual content. That's why it's so hard to balance, because there's no real equivalent to this. You either restrict its use (timers, charges) and remove the DPS penalty, or you make it a role action and remove the DPS penalty. Perhaps even both. There are other ways that jobs can differentiate themselves in terms of utility which don't necessarily need to result in different DPS tiers within the same role. PCT itself is a demonstration on how much utility can go completely untaxed.

    Different jobs exist because not everyone on the same role enjoys the same gameplay or aesthetics. Forcing players to play a job that they don't want to just to stay competitive is a surefire way to drive people out of those roles, and ultimately the game.
    I agree honestly. I have always been on the side of getting rid of caster rez or making it a role action. I think its dumb to hold smn and rdm back just bc they have a rez and I also think it's dumb they 90% of the time are the default casters that go into the caster role just bc they have rez. It's a similar reason why it's dumb for pct is be considered a must job because its DPS is so high. It creates a lot of problems. Also, I be really honest...the caster rez from my exp usually ends up being wasted or used a lot. Unless you are in a pre-made group with coms, pf healers will auto-rez right away and will either overwrite your rez or you overwrite theirs. The only time I have ever found value in caster rez is when either both healers die or there 3+ players are dead. Even with the 3+ ppl dead part a lot of fights nowadays have body checks and even if you are able to get everyone off the floor the chances are you not going to meet the body check in time and wipe anyway. I think this community overvalues the caster rez and it's time for the devs to rework how it works. It only causing balance issues in the caster role and it been it for several expacs now. If anything, limit the caster rez in savage and ultimates as they did in other content like Criterion Duns.
    (1)

  10. #10
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,359
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Lyth View Post
    FFXIV jobs are not World of Warcraft specs. Telling casters 'to just play Pictomancer' just doesn't cut it.
    No it is actually nearly exactly that.

    Just like in WoW, we expect balance between various jobs (=specs) of the same role (=class) here. We can swap between them out of combat, some trade damage or tanking or healing output for some other utility, but overall we expect a rather balanced outcome. Really the only big differences are a) You need to level specs one-by-one here and b) You get very few shared abilities between jobs of one role (compared to specs of one class).

    Why shouldn't we compare things that mechanically work the same or highly-similar to other games? Use available data, other games worked these approaches before, we can look at what did and did not work for them.
    (1)

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