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  1. #1
    Player
    RaideDuku's Avatar
    Join Date
    Oct 2013
    Posts
    447
    Character
    Raide Duku
    World
    Adamantoise
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by PyurBlue View Post
    blip
    Made a few points, so here we go.

    1. A game has to have to have rewards in order to keep people interested. Perhaps if a MMO could be the size of an actual planet, you could simply have exploration as it's own rewards. However, MMOs are limited. Eventually, the available landmass will be explored, its secrets found, and unless there are rewards, people won't come back. If folks sailed halfway around the world and found a new landmass, sure they'd be excited. But if there's absolutely nothing of worth there, they ain't staying, and they ain't coming back.

    2. As far as how you want dungeons. Variant dungeons. Well, with a few enhancements, but yeah, you want variant dungeons. Thing is, if you let people pick the paths they take, once they've done all the paths, they're going to just pick the most efficient one to get the rewards they want to get. If you take away that choice, make it random... well...really all you're doing is sticking people in a hallway and rearranging the furniture. Might keep people a little more interested for a bit longer...but they will eventually realize this sooner rather then later.

    That being said, I'd still love it if all dungeons were made like variant dungeons. I just realize the variance would have a limit on how much it can...um...vary.
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    Last edited by RaideDuku; 12-09-2024 at 09:37 PM.