I agree with a lot of this. The game has lost a lot of its appeal and continues to do so with each patch. IMO it still beats the competition which is why I still play, but the bar for the MMO market is currently really low.Just because they game has followed a format for a decade doesn't mean it has to remain this way. Everything in this game is too compartmentalized and on rails.
How hard would it be to try out an expansion where zones aren't locked by MSQ,
-where quests don't have braindead markers telling you where to go
-where dungeons are nothing like the stale formula we have
-where underwater isn't just a pretty landscape and combat/breathing mechanics are tried out.
-Where exploration and open world events are tried through the entire introduced zones instead of designated exploration instances like Eureka and Bozja.
-Where some side quests are just damn hard
-Where some open world dungeons are introduced, and the mobs are just lethal
Sure, not all of these systems and things will be hits with everyone, and people are going to complain about them but no one will be able to point the finger and say they've given up just like we all feel they have in DT.
It's obvious to me the current method to the game will just drive it to the ground sooner rather than later. It's time to break the shackles and explore another path for this MMO.
This game needs to work on producing:
1. Shock
2. Awe and wonder
3. Curiosity
4. A feeling of freedom
It would be great for the game for once to release content that doesn't feel like the same junk reskinned, for the 100th time.
The Legends of the Titanmen lives on, a shining example of the power of compassion and the ability of people to make a difference in the world. A reminder that even in the darkest of times, there is always hope, as long as there are heroes like the Titanmen who dare to do good deeds in Eorzea.
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