Quote Originally Posted by Valkyrie_Lenneth View Post
No one knows what they want. A lot of these ideas were terrible 25 years ago, they'd still be terrible now. I'm not opposed to difficult content, I do savage, but making stuff tedious for no reason is silly.



A lot of people like to talk about gear having no longevity. Do you know why gear in oldschool mmo's had longevity? It wasn't because of the stats. It was because it was easier to keep people playing by making drop rates low on timed spawn enemies. Or crafts that required tons of mats but didn't have a 100% chance of success (looking at you Lineage II). So it would have actually made those games worse to add in new gear constantly because so few would have even had a chance to get the old gear.



Imagine if savage loot was locked behind a random 72 hour spawn timer, and the chance of getting even 1 piece was 5%. It would be horrible. Even just having random loot chances back in Coil sucked, its why we started getting books, and then coffers.
Old MMO games were so much fun and creative than FFXIV will ever be.

Just to say the FC(Guild) system here its the WORST that I have ever see in any other online game. 10 Years and still SE haven't done nothing with it, but hey a game from 30 years ago had a system called "Guild wars" were you had to fight others guilds(or ally with them) to conquest/defend castles, so they give you special resources, weapons etc, everyone wanted to be in a guild and all the jobs (like "crafters" were so on demand) had a place to fill.

Before you couldn't go in to certain zones without a group because mobs were too dangerous and you could find mini bosses or raid bosses moving around like scouting the zone but here : "lol new expansion arrived, no problem sir, the same gear that I got 1 year and half ago its enough to two shoot all the mobs in all the new areas, and well they are not even aggressive so yolo".