Quote Originally Posted by Zakuyia View Post
BRO OUT HERE SPITTING FACTS NOT GETTING ENOUGH THUMBS UP TELLS ME TOO MANY CASUALS DONT KNOW WHAT THEY WANT BUT THEY WANNA RUIN FF14.

No one knows what they want. A lot of these ideas were terrible 25 years ago, they'd still be terrible now. I'm not opposed to difficult content, I do savage, but making stuff tedious for no reason is silly.



A lot of people like to talk about gear having no longevity. Do you know why gear in oldschool mmo's had longevity? It wasn't because of the stats. It was because it was easier to keep people playing by making drop rates low on timed spawn enemies. Or crafts that required tons of mats but didn't have a 100% chance of success (looking at you Lineage II). So it would have actually made those games worse to add in new gear constantly because so few would have even had a chance to get the old gear.



Imagine if savage loot was locked behind a random 72 hour spawn timer, and the chance of getting even 1 piece was 5%. It would be horrible. Even just having random loot chances back in Coil sucked, its why we started getting books, and then coffers.