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  1. #31
    Player
    Ath192's Avatar
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    Jul 2019
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    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by radpeepo View Post
    to be fair, many players do get bored with the game, and i think the devs/designers could add more to the game to make it more interesting, AND without drastically changing the game....

    cmon, the whole "play a different game" argument is as dated as the mechanics OP is asking for
    people wanna see change for good reason. people who ask for change are the ones who don't want to play a different game
    I'm down playing new games. I just don't necesarrily want to quit this one, but considering it more often. And I think this conversation is being shoe-horned into old MMO's style of gameplay when this is wrong. I mean, we can look beyond the context of MMOs and look at open world games that don't lock everything behind the MSQ and are modern and successful.

    Believe me, if there's something I have a lot of is free time to play other games when this one only releases 4 fights or an alliance raid every 4 months with some miscellaneous items sprinkled here and there.

    I mean, breath of the wild, red dead redemption, GTA, Elden ring. Of course, not all the mechanics in an offline game can be implemented in an online one. But some of them can, like simply designing the new expansion with no geographical locks in the MSQ, introducing underwater combat/adventure and or mechanics to use the underwater system they already spent resources implementing.

    The fact some older MMOs did some of this doesn't mean they are the only ones that do it and new games also do some of this and are wildly successful doing so.

    I'm hearing a lot of ppl say "This is modern design" "It has to be this way" "Other mechanics won't succeed". I am pretty confident that "Keep doing what they are currently doing" is not succeeding either. And to me it is better to design content people may hate and love than releasing content so stale everyone is indifferent towards it.

    The problem strictly stems from the design philosophy of the team. And I'm just saying, it doesn't have to be this way. Things can change, and hopefully for the benefit of the player and not the content cadence of the developer.
    (2)
    Last edited by Ath192; 12-07-2024 at 07:59 AM.

  2. #32
    Player
    Mijeme's Avatar
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    Feb 2014
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    86
    Character
    Beastrik Mijeme
    World
    Gilgamesh
    Main Class
    Miner Lv 100
    Do you really think CBU3 employees are gonna upheave operations just to make Final Fantasy XIV-2 for the same amount of pay?
    (0)

  3. #33
    Player
    radpeepo's Avatar
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    Dec 2024
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    what a bad day to have eyes
    Posts
    8
    Character
    Vira Neopets
    World
    Excalibur
    Main Class
    Viper Lv 85
    Quote Originally Posted by Ath192 View Post
    I'm hearing a lot of ppl say "This is modern design" "It has to be this way" "Other mechanics won't succeed". I am pretty confident that "Keep doing what they are currently doing" is not succeeding either. And to me it is better to design content people may hate and love than releasing content so stale everyone is indifferent towards it.
    in my opinion, there are definitely elements of specifically MMOs that people just don't want to see. not all modern designs are good, and not all "old-style" designs are either. i only say that some of your ideas in your OP are dated because you will see a lot of it in older games (i.e. no quest marker), yet you won't see this in more modern games for a reason; people like quality of life improvements

    and likewise, not all "old-style" mmo designs are bad, especially ones that encourage exploration or encourage communicating with other players. you're totally right that the game could change and they honestly should be more open to try different things that people may or may not enjoy. your OP had some ideas that i feel like they 100% could implement, or at the very least improve on (like dungeon design for example)
    (0)

  4. #34
    Player
    Ath192's Avatar
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    Jul 2019
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    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by radpeepo View Post
    in my opinion, there are definitely elements of specifically MMOs that people just don't want to see. not all modern designs are good, and not all "old-style" designs are either. i only say that some of your ideas in your OP are dated because you will see a lot of it in older games (i.e. no quest marker), yet you won't see this in more modern games for a reason; people like quality of life improvements

    and likewise, not all "old-style" mmo designs are bad, especially ones that encourage exploration or encourage communicating with other players. you're totally right that the game could change and they honestly should be more open to try different things that people may or may not enjoy. your OP had some ideas that i feel like they 100% could implement, or at the very least improve on (like dungeon design for example)
    Makes sense. Although the no quest marker, while true of older games, was mostly taken from Elden ring in my case, a modern success story. Questing in that game was not easy but people seemed to love the game for it.
    (0)

  5. #35
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    Makes sense. Although the no quest marker, while true of older games, was mostly taken from Elden ring in my case, a modern success story. Questing in that game was not easy but people seemed to love the game for it.

    It's also a very different type of game. You don't see people saying xiv should adopt the much fewer button attack rotations of Elden ring.
    (3)

  6. #36
    Player
    Ath192's Avatar
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    Jul 2019
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    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It's also a very different type of game. You don't see people saying xiv should adopt the much fewer button attack rotations of Elden ring.
    It doesn’t matter. You can borrow ideas from many types of games if they are good. For example sanctuary island was a poor implementation of animal crossing.

    I think you’d agree that is a very different game don’t you? And they didn’t have to turn XIV into animal crossing or adopt all of its ideas. So I think it’s disingenuous to suggest that.

    So a good implementation of ideas of successful games would benefit the game.
    (5)

  7. #37
    Player
    Valkyrie_Lenneth's Avatar
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    Mar 2011
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    Limsa Lominsa
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    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Ath192 View Post
    It doesn’t matter. You can borrow ideas from many types of games if they are good. For example sanctuary island was a poor implementation of animal crossing.

    I think you’d agree that is a very different game don’t you? And they didn’t have to turn XIV into animal crossing or adopt all of its ideas. So I think it’s disingenuous to suggest that.

    So a good implementation of ideas of successful games would benefit the game.
    That's kind of my point though, many would consider that a "good system" in the context of Elden ring.
    But because it works there doesn't mean it would work here. Or would it?

    I know half the player base on these forums would act like their dog was killed if they gave us the same number of attack buttons as in Elden ring.
    (4)
    Last edited by Valkyrie_Lenneth; 12-07-2024 at 04:27 PM.

  8. #38
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,772
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valkyrie_Lenneth View Post
    But because it works there doesn't mean it would work here. Or would it?
    We don't know. But it might work. And that's more or less my point. What we do know is that most side quests in this game are not engaging and afaik nobody enjoys them. So by experimenting with what other games have done we may end up with something people love or hate, but this is better than repeating something we mostly don't enjoy. Because we'll know for a fact it will never get better. All for the fear of failing. <- This has never been the answer to happiness or joy in life or in games.
    (4)

  9. #39
    Player
    Nero-Voidstails's Avatar
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    Nov 2023
    Posts
    854
    Character
    Nero Tsukimi
    World
    Zalera
    Main Class
    Gunbreaker Lv 100
    I am 50/50 here I do wish exploration would be better(before you get flying) more interesting quest can be decent too for sure harder monster in general could be a idea(mostly in fates). dungeon I think do need a revamp like they could do a multi path like the variant dungeon as base but hit harder.


    I mostly feel like exploration isn't a thing and could be better to have such around in general,dungeon need to not become harder but I mostly thing the way every job works isnt exactly completely unique and some are outright broken(as more job get added I do get why some can look alike).


    like I feel if roles would be better and the 2 minute burst would be destroyed more could be interesting in general but this is my opinion take it as you may agree with me or not it is fine we all have our opinion afterall.
    (1)

  10. #40
    Player
    Eraden's Avatar
    Join Date
    Jan 2022
    Posts
    1,229
    Character
    Mao Xifeng
    World
    Adamantoise
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Ath192 View Post
    Just because they game has followed a format for a decade doesn't mean it has to remain this way. Everything in this game is too compartmentalized and on rails.

    How hard would it be to try out an expansion where zones aren't locked by MSQ,
    -where quests don't have braindead markers telling you where to go
    -where dungeons are nothing like the stale formula we have
    -where underwater isn't just a pretty landscape and combat/breathing mechanics are tried out.
    -Where exploration and open world events are tried through the entire introduced zones instead of designated exploration instances like Eureka and Bozja.
    -Where some side quests are just damn hard
    -Where some open world dungeons are introduced, and the mobs are just lethal

    Sure, not all of these systems and things will be hits with everyone, and people are going to complain about them but no one will be able to point the finger and say they've given up just like we all feel they have in DT.

    It's obvious to me the current method to the game will just drive it to the ground sooner rather than later. It's time to break the shackles and explore another path for this MMO.

    This game needs to work on producing:
    1. Shock
    2. Awe and wonder
    3. Curiosity
    4. A feeling of freedom

    It would be great for the game for once to release content that doesn't feel like the same junk reskinned, for the 100th time.
    Mao likes what OP said. For Mao, biggest problem is DDR-style mechanics in boss fights. Reason why DDR so hated by Mao is the complete lack of spontaneity. Is no room for moments where wizard saves day by castings spell to turn tides of battle or Elf reacts to sudden surge by nasty-bad boss by usings tricky shot to save day or Warrior leaps in to blocks unanticipateds attack against Healer, after which Adventurers go to tavern to recount adventures over pints of meads. Is soulless dance routine. Is no spirit of adventures. Same can be said for much of rest of game. Is little or no explorings. Is no real choices to be made in MSQs. Is dull, borings and soulless. Mao wants experience feeling of adventures. For that to occur, spontaneity would need be brought backs to game.
    (6)

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