it sounds to me you want an old-style mmo in the modern gaming era, which wouldn't appeal to most of the current audience

Quote Originally Posted by Ath192 View Post
-where quests don't have braindead markers telling you where to go
-where underwater isn't just a pretty landscape and combat/breathing mechanics are tried out.
i don't think most players would appreciate this. in regards to the minimap, at some point convenience will outweigh the sense of "exploring" and people will get impatient

the idea of combat underwater is interesting, but i personally do not want to see this game add survival game mechanics like breathing lol





you do add good points that i personally would wish to be explored, especially since the "open world" aspect of this game and dungeon design is kinda lacking

Quote Originally Posted by Ath192 View Post
-where dungeons are nothing like the stale formula we have
-Where some open world dungeons are introduced, and the mobs are just lethal
part of what i enjoyed a lot while playing MMOs in general is the exploration aspect, so i think these are things that would be nice...

i like that some dungeons have dialogue you can read, and having more interactable aspects of dungeons would be cool. really like variant dungeons despite their rewards being trash. they definitely could do more in the dungeon department to make msq dungeons more interesting/engaging

i don't know about open world dungeons, but what about random roaming bosses/fates that have extra glam/weapons/minions that they could drop? maybe a secret title or something? now that'd be rad. they have these in ARR-HW and I feel like re-implementing them wouldn't be that intrusive or inconvenient to players


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personally, i enjoy old-style mmos, especially when i was younger and did not value my time as much as i do now, but since i do value my time, as many other players do, some old-style mmo quirks really need to stay in the past