Quote Originally Posted by Ath192 View Post
Just because they game has followed a format for a decade doesn't mean it has to remain this way. Everything in this game is too compartmentalized and on rails.

How hard would it be to try out an expansion where zones aren't locked by MSQ,
-where quests don't have braindead markers telling you where to go
-where dungeons are nothing like the stale formula we have
-where underwater isn't just a pretty landscape and combat/breathing mechanics are tried out.
-Where exploration and open world events are tried through the entire introduced zones instead of designated exploration instances like Eureka and Bozja.
-Where some side quests are just damn hard
-Where some open world dungeons are introduced, and the mobs are just lethal

Sure, not all of these systems and things will be hits with everyone, and people are going to complain about them but no one will be able to point the finger and say they've given up just like we all feel they have in DT.

It's obvious to me the current method to the game will just drive it to the ground sooner rather than later. It's time to break the shackles and explore another path for this MMO.

This game needs to work on producing:
1. Shock
2. Awe and wonder
3. Curiosity
4. A feeling of freedom

It would be great for the game for once to release content that doesn't feel like the same junk reskinned, for the 100th time.
Mao likes what OP said. For Mao, biggest problem is DDR-style mechanics in boss fights. Reason why DDR so hated by Mao is the complete lack of spontaneity. Is no room for moments where wizard saves day by castings spell to turn tides of battle or Elf reacts to sudden surge by nasty-bad boss by usings tricky shot to save day or Warrior leaps in to blocks unanticipateds attack against Healer, after which Adventurers go to tavern to recount adventures over pints of meads. Is soulless dance routine. Is no spirit of adventures. Same can be said for much of rest of game. Is little or no explorings. Is no real choices to be made in MSQs. Is dull, borings and soulless. Mao wants experience feeling of adventures. For that to occur, spontaneity would need be brought backs to game.