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  1. #11
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,812
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by radpeepo View Post
    to be fair, many players do get bored with the game, and i think the devs/designers could add more to the game to make it more interesting, AND without drastically changing the game....

    cmon, the whole "play a different game" argument is as dated as the mechanics OP is asking for
    people wanna see change for good reason. people who ask for change are the ones who don't want to play a different game
    I'm down playing new games. I just don't necesarrily want to quit this one, but considering it more often. And I think this conversation is being shoe-horned into old MMO's style of gameplay when this is wrong. I mean, we can look beyond the context of MMOs and look at open world games that don't lock everything behind the MSQ and are modern and successful.

    Believe me, if there's something I have a lot of is free time to play other games when this one only releases 4 fights or an alliance raid every 4 months with some miscellaneous items sprinkled here and there.

    I mean, breath of the wild, red dead redemption, GTA, Elden ring. Of course, not all the mechanics in an offline game can be implemented in an online one. But some of them can, like simply designing the new expansion with no geographical locks in the MSQ, introducing underwater combat/adventure and or mechanics to use the underwater system they already spent resources implementing.

    The fact some older MMOs did some of this doesn't mean they are the only ones that do it and new games also do some of this and are wildly successful doing so.

    I'm hearing a lot of ppl say "This is modern design" "It has to be this way" "Other mechanics won't succeed". I am pretty confident that "Keep doing what they are currently doing" is not succeeding either. And to me it is better to design content people may hate and love than releasing content so stale everyone is indifferent towards it.

    The problem strictly stems from the design philosophy of the team. And I'm just saying, it doesn't have to be this way. Things can change, and hopefully for the benefit of the player and not the content cadence of the developer.
    (2)
    Last edited by Ath192; 12-07-2024 at 07:59 AM.