Quote Originally Posted by TaalAzura View Post
Just throwing an idea out there, what if we had a job that's a combination of crafting/fighting class? The Machinist when off the the battlefield would repair and create things such as Magitek Armor, Automatons (for PUP), Guns, and the like. However, Machinists can utilize a smaller, more mobile version of the magitek armor for battling (since it's main weapon would be something such as a wrench).

The class itself wouldn't get much gear, however the magitek's strength increases with the Machinists craftsmanship/M.craft/control level (higher craftsmanship raises melee stats, and same for magic and m.craft, and control for ranged attacks)

Thoughts?
Any original class is welcomed in my opinion! We really need a Discipline of Randomness. I want a mime class [copy recent abilities used by others] (job metamorph [copy a whole creature or player's ability list]), a painter class [paint on the battlefield to add long term temporary elements such as frost pillars, lava pond, etc. used for combat and change the flow of battle], etc.