Wasn't replying to you.
I will though, rotation based difficulty is just worse than encounter based difficulty. If the main form of difficulty is in rotations, then content becomes boring and stale permanently after you grind the training dummy enough and make your rotation muscle memory. Because once your rotation is muscle memory, doesn't matter how complex it is, you're not having to think about it at all. The content is still going to be balanced around the complexity of the rotations though.
When difficulty is primarily from encounters, it only becomes boring or stale after you have grinded the content enough. By that time there is either new content, or you are playing a new game while waiting for new content because you no-lifed the game too hard.
So yes, the game has become harder where it counts, and easier where it should be easier. They couldn't make encounters engaging enough with old job design.