Quote Originally Posted by MrJPtheAssassin View Post
It's funny you say when that is what happened to old smn...smn was changed bc ppl complained about how it was a "real" ff summoner and how it was too hard all the time. So what did the devs do? They completely reworked into baby's first job and ripped all the fun out of the job for those who main it for years! SMN now is a shell of itself and it rework left players like myself with no job to play for a whole expac...All EW I had to give up my fav role bc of the smn rework and I don't think that's very fair at all.

There is nothing wrong with jobs being static but taking an already existing job and reworking it into one like they did with smn was wrong. If they wanted to make a straightforward job for beginners then make a new job, don't turn one that already had a fan base into one... In fact, instead of having blu mage being a useless limited job, turn it into beginner-friendly caster...and revert smn back to what it once was.
I think summoner being reworked was actually a good thing. I wasn't around for the summoner before rework but I've watched videos on its gameplay and it was not what I would call a final fantasy summoner. What we have now is iconic and clearly a summoner.

What I hope they do, is make something like green mage that brings back the dot based gameplay for people who enjoy managing dots. Managing dots is not the identity of a final fantasy summoner though, and the game desperately needed something that was more approachable.

I agree with you though, they should be extremely careful about changing existing jobs. It's better to implement new jobs for new ideas rather than throwing the baby out with the bathwater just to appease people who are unhappy with what currently exists.