Quote Originally Posted by Supersnow845 View Post
So I’m confused. We shouldn’t be saying that the old jobs should be changed because some of us think they are stale and locked into limited job design but because of the imbalance the solution to is to……..take away what makes PCT unique. Making the motifs need targets would completely ruin PCT at every level of play

If you like static rotations that’s fine but same as you not liking people using PCT as an excuse to change the legacy jobs the legacy jobs aren’t an excuse to change PCT
If what makes PCT unique makes it break the game then unfortunately it's not congruent with good game design.

The person I responded to wanted to make dragoon have jump GCDs that made the job invulnerable to damage during the animation. Very unique but also absolutely broken. Or we can give paladin a manual block button and it can mitigate everything when you press "raise shield" at the right time. That's unique right so it must be good?

PCT is plenty unique regardless of whether you can paint motifs without a target or not. Just like every other job in this game. Getting a little tired of listening to people say homogenization is an issue in this game. It's like a buzz word they use to gaslight the devs.

I'd like to see you make a thread where you specifically explain how jobs are homogenized in this game with real examples and clear reasoning. It's good that the devs know better than to be gaslit though, because it's really immature how this community tries to get their way. If you like jobs playing like WoW classes, that game exists. Go play WoW.