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  1. #1
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,641
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by HikariKurosawa View Post
    I don't agree that jobs are even remotely similar in this game so I can't really respond to that. I understand that pct is overtuned for downtime, and yeah it probably should just be nerfed to need a target to draw motifs. Logic would be "lacking artistic inspiration"/"inspired by their enemies".

    There is just nothing wrong with jobs being static rotations mostly. It makes the game more balanced and is why jobs are so well balanced in this game for the most part.
    So I’m confused. We shouldn’t be saying that the old jobs should be changed because some of us think they are stale and locked into limited job design but because of the imbalance the solution to is to……..take away what makes PCT unique. Making the motifs need targets would completely ruin PCT at every level of play

    If you like static rotations that’s fine but same as you not liking people using PCT as an excuse to change the legacy jobs the legacy jobs aren’t an excuse to change PCT
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    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  2. #2
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    Quote Originally Posted by Supersnow845 View Post
    So I’m confused. We shouldn’t be saying that the old jobs should be changed because some of us think they are stale and locked into limited job design but because of the imbalance the solution to is to……..take away what makes PCT unique. Making the motifs need targets would completely ruin PCT at every level of play

    If you like static rotations that’s fine but same as you not liking people using PCT as an excuse to change the legacy jobs the legacy jobs aren’t an excuse to change PCT
    If what makes PCT unique makes it break the game then unfortunately it's not congruent with good game design.

    The person I responded to wanted to make dragoon have jump GCDs that made the job invulnerable to damage during the animation. Very unique but also absolutely broken. Or we can give paladin a manual block button and it can mitigate everything when you press "raise shield" at the right time. That's unique right so it must be good?

    PCT is plenty unique regardless of whether you can paint motifs without a target or not. Just like every other job in this game. Getting a little tired of listening to people say homogenization is an issue in this game. It's like a buzz word they use to gaslight the devs.

    I'd like to see you make a thread where you specifically explain how jobs are homogenized in this game with real examples and clear reasoning. It's good that the devs know better than to be gaslit though, because it's really immature how this community tries to get their way. If you like jobs playing like WoW classes, that game exists. Go play WoW.
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