Same. Without a sense of urgency, or danger, there is no sense of victory over the odds. You simply feel like a tourist at Disney Land. "Be sure to check outSpace MountainIn from the Cold!"
An optional hard mode you can enable where you can very much fail if you play shit... would be very welcome, at least to me.
To use a certain someone elses words... "He [Yoshi-P] goes on to compare Final Fantasy 14 to a platformer without pits to fall into—maybe a little harsh, but a good way to phrase it. Stress, he implies, can be a cause of frustration. But it's also required for excitement"
(Will I ever get tired of posting Yoshi-P interviews that show the discrepancy between his PR words and the game they make? No, no I don't think so.)



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