


The main problem with them was that the targets would do instant 180s without any telegraph, but the ugly marker obviously doesn't do anything to address that.Sometimes just appreciating the effort, even if the result isn't perfect, is a good thing. And there has been a failure on this front. The result? Most of the moments at DT where the gameplay could have been innovative... Are put in the form of cutscenes. Most of Endwalker's ideas were never taken up again; they kept tailing quests, but added a visual effect so ugly that it completely destroys immersion (I never understood what bothered players about these quests btw : why did we need this aoe ? Did some people not understand the "don't be too close" part ?).


But... The target indicated this. There was always a pause before the NPC turned around. As far as I can remember, there was only one exception, which required the player to be hidden for a while by chance.
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