Ah Jeeq. Not surprised how quick you are to fight back against criticism towards Square Enix. Ever the apologist.
"Oh no, people disliked when we tried something, better to never try anything new ever again" is definitely not a way to innovate and possibly find new exciting things.
Also, other MMOs have much more interesting quests that go beyond "go to X and talk to Y.". FF14 Quest Design has been lackluster for years, and now its actually felt harder than ever.
So you are saying you are playing PVP very casual? Cause let me tell you, even with a short ping, the new hit detection makes for some very jank moments (jankier than in previous patches).I'm playing PvP exactly how I played it in Endwalker and having no issues tbh.
Class balance is also super weird, Viper is borderline useless, while Astrologian is a glorious golden god. Its headscratching at best. Maybe check the PVP forum for write ups by people with much more in depth knowledge of PVP compared to me.
Except back then, patches were shorter, so waiting time was not as awful.Right, but Eureka was released in 4.25. Just like is happening here. The very same lull happened in Stormblood prior to it. Maybe people would like something similar to it earlier on, but it's always had this delay.
Patch cadence has increased, so Square Enix needs to bring long lived content earlier.
In a live service game, wanting to keep people excited for whats to come, engaged for the patch duration, and interested enough to want to come back later is critical for the health of said live service game.Could say the same for any game. You don't know for sure if it's good until you actually play through it.
--
As for the OP, I fully agree. We need things to do earlier, because right now, unless you like square/circle Room with a boss, there is very little combat content to do.



Reply With Quote

