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  1. #1
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,342
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Nero-Voidstails View Post
    only thing I would change is abyssal drain and carve and split into seperate cooldown point
    I don't see why, they're clearly just a single and AoE version of the same ability. If anything it's one of those situations where to save hotbar bloat, they ought to just make it a "Deal X damage to target + 40% to everything else"-skills, and have just one button for it.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Carighan View Post
    I don't see why, they're clearly just a single and AoE version of the same ability. If anything it's one of those situations where to save hotbar bloat, they ought to just make it a "Deal X damage to target + 40% to everything else"-skills, and have just one button for it.
    Mostly agreed, but...

    Heresy though it might be, we could instead actually make them do different things, even if one would tend to see less use than the other for a given content form, so long as it isn't such an obvious split as "use at 2- targets" and "use at 3+ targets" (where one or the other would be a non-option across the entirety of most pulls).

    For instance, CnS could regenerate MP per enemy struck (being therefore more useful for pure offense or recovering TBN from overexpenditure) while Drain could provide greater overall sustain (even accounting for recovering from mistakes for an extra TBN) via HP per enemy and a lingering Bloodbath-like [de]buff.

    Now if we could just actually increase sustain requirements such that an at-cost sustain skill (be it a GCD heal or a tank's shared-recast CD that allows for more healer damage in turn) would be worthwhile...
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