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  1. #1
    Player
    BabyYoda's Avatar
    Join Date
    Aug 2024
    Posts
    472
    Character
    Rui Aii
    World
    Sagittarius
    Main Class
    Summoner Lv 80

    There is no need for this much of spells for healers

    There is tons redundant spells for all healer that there is no need for them or you can keep them at 1 button
    Why we have spell to enhance healing by 10%?

    Just add it to the core healing kit.. there is no need for filler healing spells or make it 1 button instead of 3 doing the same thing

    It is not engaging using same spell for 3 button doing 90% similar activation

    Instead add more engaging buffing/ debuffing / dps rotation
    (2)

  2. #2
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    495
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Alright, so when I don't need my kit I really don't need it, on my average dungeon/raid run I use maybe as much as half of my WHM kit. However! When I DO need my kit I need ALL of the kit, I have imbeciles running around picking up aoes like happy meals or just generally not doing mechanics. Just today I had one such experience, activations all over my hotbars and still casting raises - it was a great time, much fun, want more SE, give me more healing to do!

    The answer to healers is NOT dps kits, it's healing requirements.
    (5)

  3. #3
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    Alright, so when I don't need my kit I really don't need it, on my average dungeon/raid run I use maybe as much as half of my WHM kit. However! When I DO need my kit I need ALL of the kit, I have imbeciles running around picking up aoes like happy meals or just generally not doing mechanics. Just today I had one such experience, activations all over my hotbars and still casting raises - it was a great time, much fun, want more SE, give me more healing to do!

    The answer to healers is NOT dps kits, it's healing requirements.
    Removing oGCDs would increase healing requirements, just saying.
    (13)

  4. #4
    Player
    Ramiee's Avatar
    Join Date
    Dec 2022
    Location
    Uldah
    Posts
    1,096
    Character
    Grainne Gothram
    World
    Cerberus
    Main Class
    Black Mage Lv 50
    Quote Originally Posted by Alice_Rivers View Post
    The answer to healers is NOT dps kits, it's healing requirements.
    It's both. The answer is both.
    (19)

  5. #5
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,022
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    The answer to healers is NOT dps kits, it's healing requirements.
    I'd argue for one to three more DPS buttons with good timings and interactions with the rest of the kit -- and increased healing requirements in the form of raidwides that hit a smidge harder, mechanics that hit people randomly (whether that be directly, or because it's unlikely that anyone can avoid every puddle that appears), trash mobs that hit a smidge harder, and autos that can crit.
    (5)

  6. #6
    Player
    Alice_Rivers's Avatar
    Join Date
    Jul 2024
    Posts
    495
    Character
    Alice Rivers
    World
    Omega
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Removing oGCDs would increase healing requirements, just saying.
    It wouldn't. It would just change how we address the same healing requirements.
    (1)

  7. #7
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Alice_Rivers View Post
    It wouldn't. It would just change how we address the same healing requirements.
    That does change our GCD usage though, which potentially could reduce glares cast.
    (13)

  8. #8
    Player
    NegativeS's Avatar
    Join Date
    Jun 2021
    Location
    Azeroth
    Posts
    803
    Character
    Negative Space
    World
    Seraph
    Main Class
    Fisher Lv 100
    SGE is probably the most egregious when it comes to useless buttons. I use maybe 2 out of the 8 'utility' spells in normal gameplay, maybe 3 if my party really sucks. "Yes, I would LOVE to increase my Kardion healing by 70% right now while my entire party is dying. Please, tell me more!"

    Most of AST's button bloat comes from the card spells, and I will tell you right now that the current iterations of the cards are next-to-worthless. The job had enough 'press this to instantly heal your entire party for 1000 potency' buttons as is, no need to have 3 different buttons to increase them by 10% every 2 minutes.

    SCH's kit isn't that bad, all the fairy stuff feels well enough to use and a lot of its 'utility' spells are just augments for the shields. Probably the class most desperate for more robust DPS considering you can guarantee crit shields on your entire party every minute.

    WHM's utility isn't awful, but its raw healing kit could definitely use a trim. How many oGCD heals and regens does a single class need before you can just start letting ChatGPT play the game for you?
    (7)
    Last edited by NegativeS; 08-28-2024 at 11:06 AM.

  9. #9
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,394
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by NegativeS View Post
    SGE is probably the most egregious when it comes to useless buttons. I use maybe 2 out of the 8 'utility' spells in normal gameplay, maybe 3 if my party really sucks. "Yes, I would LOVE to increase my Kardion healing by 70% right now while my entire party is dying. Please, tell me more!"

    Most of AST's button bloat comes from the card spells, and I will tell you right now that the current iterations of the cards are next-to-worthless. The job had enough 'press this to instantly heal your entire party for 1000 potency' buttons as is, no need to have 3 different buttons to increase them by 10% every 2 minutes.

    SCH's kit isn't that bad, all the fairy stuff feels well enough to use and a lot of its 'utility' spells are just augments for the shields. Probably the class most desperate for more robust DPS considering you can guarantee crit shields on your entire party every minute.

    WHM's utility isn't awful, but its raw healing kit could definitely use a trim. How many oGCD heals and regens does a single class need before you can just start letting ChatGPT play the game for you?
    SGE is probably the perfect example of copying someone else’s homework without really understanding why it’s done that way in the first place

    Soteria is just a copy of fey union despite fey union only existing in the form it does because it was designed as a replacement for targetable controllable embraces from the HW era, whispering dawn was designed back when it was SCH’s literal only AOE healing besides succor and when you actually had to make decisions around if rouse whispering dawn over using Selene was a gain to save the WHM healing, physis is just a heal to be a heal. The short CD of sacred soil was designed because it was basically the only oGCD placeable mitigation in the game. Kerechole is a better regen than mitigator

    SGE just copied SCH having no idea why SCH’s buttons exist in the form they do (and why some like union these days are also near redundant and need to be deleted not copied) and it leads to exact problem you described
    (12)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  10. #10
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    875
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    SGE just copied SCH having no idea why SCH’s buttons exist in the form they do (and why some like union these days are also near redundant and need to be deleted not copied) and it leads to exact problem you described
    A bit of a tangent but I wonder if SGE might've been way different earlier in development. Like what if Dosis originally had a 2.5s cast time, or if the pure/shield healer designation happened later and they had to shift things around afterwards? It was still one of the most mobile healers in EW, but I feel it would've made Eukrasia and Toxicon a much more notable feature of the job as its weave/mobility tool had all but AST still had the 2.5s nuke.
    (0)

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