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  1. #1
    Player
    Azurarok's Avatar
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    Feb 2022
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    818
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100

    How should they address the disparity within the role?

    FRU world race comps, unsurprisingly, largely had AST/SCH for their healers. WHM got a few uses but as far as I can tell there are no SGEs among the top 20 parties.

    Obviously AST/SCH have raid buffs in a heavily 2m burst meta, but even without them they both have better healing toolkits than WHM/SGE for the way content is designed, so there isn't really a reason to use the latter outside how comfortable they are at using said jobs, though afaik it's not bad enough to lock them out of PF so far.

    The rDPS disparity can probably be addressed by doing stuff like upping WHM/SGE's potencies and reducing the buff amount on AST/SCH, but what else could be done to make them worth having to the party?
    (0)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    Honestly if the tiny minority that du ultimate prog is the only situation in which your healers unbalance, you ought to get time off as a developer, you've done ~perfect work. That's such a marginal imbalance (and you'll always have imbalance, everything else is 110% utopian to assume), it really has no bearing.
    (3)

  3. #3
    Player
    Rithy255's Avatar
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    May 2022
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    1,772
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    I feel like at this point we got to look at sage and white mage and ask what do they offer over their counterparts Scholar and Astro, even healing/utility kits on Ast/Sch are way stronger then utility on whm/sage.

    I do actually think a part of that is current healer design is so static that mild variance in damage & utility will just make a clear choice, theirs also a question with astro that should a top end astro player be rewarded compared to a white mage, previously i might have been against that but now I think white mage should be a lot closer in total damage due to not having to jump through as much hoops as astro to get there.

    Sage and Scholar is a conversation where Scholar just out classes Sage's kit because both classes were closely designed but Scholar brings more vital and a more stronger kit then Sage, even if sage feels more refined and less annoying to use in comparison.

    Ideally healers should have more different/stronger niches, its a problem relating to making every job relative to each other which healer has been the most known for doing this out of anything else, so the choice is obvious even when the differences aren't that massive.
    (1)

  4. #4
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,110
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Rithy255 View Post
    healers should have more different/stronger niches
    To have "niches" you need gameplay variability. All of the encounters are mostly "move here then here", "hit boss", "restore HP/mitigate"- There are no other meaningful mechanics beyond do the dance and mitigate then fill bars up. No status effects, no CC, no unique buffs to apply or debuffs to handle. Utility and its niches have been steadily been removed- You can't have uniquely designed jobs because the game has been designing them away in order for every job to be able to tackle all the content.
    (0)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    974
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Astrologian Lv 100
    I mean on paper the niches are easy:

    * AST and WHM are focused more on regen and re-healing.
    * Meanwhile SCH and SGE are focused on pre-emptive mitigation.
    * Also AST and SCH are focused more on utility effects and "tricks".
    * Meanwhile SGE and WHM are focused more on raw output and "power".

    The funny thing is, this works except for two spanners the devs "usual" pitfalls throw into this, and sadly for Ultimate purposes they entirely break the balance setup's back:

    * The extra power in healing exists, but with how meaningless maximum healing output is - since you virtually never want to get caught in a situation where that is needed, you want to heal it all with your CDs - it just has absolutely no bearing on effective use.
    * For balancing reasons they opted to make the damage output the same, which doesn't work as due to their niche, WHM and SGE would need to deal more even with the extra RDPS from cards/debuff included (and Picto being so OP also indirectly adds more AST/SCH damage and this would automatically be fixed if they finally curb PCT damage and downtime enjoyment).

    But yeah, on paper it's easy. AST and SCH bring all kinds of cool utilities, but WHM and SGE heal and nuke for more. Meanwhile AST and WHM can re-heal, SCH and SGE can "pre-heal". Easy.
    (2)

  6. #6
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    818
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    That sounds about right. You inevitably still have to do some casted heals in prog or with lower item levels, which is personal dps lost, and buffs scale better on the other end with parties with better gearing and practice as well, so SGE/WHM should have significantly higher personal dps than the other two to make up for both cases.

    I've also been thinking lately that AST's buffs being as good as they are should've only been allowed with the RNG. Have less consistency than WHM but higher output when the RNG's good, and have ways to minimize the lows of bad RNG with more effort.
    (0)

  7. #7
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Azurarok View Post
    That sounds about right. You inevitably still have to do some casted heals in prog or with lower item levels, which is personal dps lost, and buffs scale better on the other end with parties with better gearing and practice as well, so SGE/WHM should have significantly higher personal dps than the other two to make up for both cases.

    I've also been thinking lately that AST's buffs being as good as they are should've only been allowed with the RNG. Have less consistency than WHM but higher output when the RNG's good, and have ways to minimize the lows of bad RNG with more effort.
    So, think about what you just said, and then think about how you would feel about doing anything when levelling or solo content as an AST. Would it sound like an improvement, or even more painful.

    Because after having several (less than successful) reworks, this is one question that people often don't ask themselves- and before you may step in and say' well, you can always do those things on another job"- my answer to that is - yes, I can and sometimes do- but it shouldn't be necessary because it's miserable otherwise.
    (0)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,041
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    The SCH SGE discrepancy is basically because SCH can warp entire mitigation plans around it. It has one extra mitigation than SGE on a purely raw mitigation front. It’s level 80 oGCD shield ability is infinitely better than SGE’s in 99% of instances and lasts near 4* as long and the CD reduction on recitation means it can vomit out shields that are just unmatched. Not even spreadlo itself (which is still limited by deployments 90 second CD) but even altering tank mitigation plans by critlo’s effective HP addition. Then of course spreadlo itself which makes SCH like GCD buffs (of which it has FOUR even if Seraphism cant affect spreadlo) and with said buffs can replace 5+ mitigations alone. Its utility is completely unmatched by any other ability in the game. Deployment is easily the strongest ability in the game and it isn’t even remotely close

    Then on top of that as if that’s not enough SCH has utility in the form of a pseudo mitigation with expedient which makes mechanics much easier to solve, is the only job in the game who can generate its ENTIRE gauge with the press of a button AND deletes its only weakness in on the move pure healing with Seraphism

    WHAT does SGE even offer to combat that? SGE is basically a regen healer in disguise fighting the class that’s bent the game around its finger for so long that PCT looks like a baby in comparison. It’s the only class that has never NOT been the meta pick. SCH has warped the game around it for so long SGE’s only real “balance hope” is simply the fact some people play it because SCH can be clunky
    (3)
    Last edited by Supersnow845; 12-13-2024 at 01:30 AM.

  9. #9
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,073
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Quote Originally Posted by Supersnow845 View Post
    snip for characters
    What’s most confusing to me is that in general you don’t really see people acknowledging how absolutely busted Scholar has been for quite a long time. Though I guess maybe it’s just so obvious it’s never needed to be said. And I say that as one of the last remaining Scholar mains in existence lol.

    I think one of the reasons Scholar has been so enduringly superior as a healer is that they’re constantly ‘power creeping’ it. That is to say, they add conditionals or tactical considerations to the abilities that are supposed to limit their strength when used reactively/without a plan…then immediately go and remove those conditions and considerations with things like Recitation allowing forced crits for pretty much every mechanic or even things like Excogitation auto-applying if the target doesn’t reach 50% (but keeping the same massive potency it had when it didn’t auto-apply lol). What started out as a specialised, tactical job with clear strengths and weaknesses (i.e strong single target weaker aoe etc), has gradually become so powerful that it can just do anything now. I mean, I can’t really think of any mechanic that can’t be solved with using Seraphism and farting out literal miracles lol

    Whether Astrologian is in the same category of ‘being ridiculously perfect relative to encounter design’, I honestly don’t know. But I think if they want to address the disparity between healers that really needs to start with looking at how SCH compares with SGE (and the other healers too) and their capabilities/strengths/weaknesses. Then they need to determine an actual concrete identity for White Mage beyond ‘does a heal’ lol. Right now its main identity is basically the same as Sage’s lol - ‘I’m a worse version of my superior counterpart!’
    (1)
    Last edited by Connor; 12-13-2024 at 02:41 AM.

  10. #10
    Player
    Azurarok's Avatar
    Join Date
    Feb 2022
    Posts
    818
    Character
    Medim Azurarok
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by IDontPetLalas View Post
    So, think about what you just said, and then think about how you would feel about doing anything when levelling or solo content as an AST. Would it sound like an improvement, or even more painful.

    Because after having several (less than successful) reworks, this is one question that people often don't ask themselves- and before you may step in and say' well, you can always do those things on another job"- my answer to that is - yes, I can and sometimes do- but it shouldn't be necessary because it's miserable otherwise.
    I mean that problem is because of the 2 minute meta and the no nerfs balancing. It's shifting more and more of AST's damage output to its buffs and away from their personal dps.

    Also they had to add multipliers to it, BRD, and DNC for them to be able to clear Criterion dungeons, so if it really starts to become a problem that's an option, though a terrible bandaid fix imo.
    (1)

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