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  1. #7
    Player
    Avoidy's Avatar
    Join Date
    Jun 2020
    Posts
    1,255
    Character
    Chadhadai Oronir
    World
    Balmung
    Main Class
    Ninja Lv 83
    The devs think if they timegate things or rng-gate things, you'll play more. But they're overestimating their appeal. It doesn't help that they also spent the last 10 years telling people to take breaks when they feel like burning out. Their base is a community that's oddly okay with just shrugging their shoulders and walking away if insane odds prevent them from obtaining something fairly trivial. Like, imagine caring about mounts or glams in this game in 2024, enough to keep rerunning the same scripted battle content on the same 2m looping post-EW job. Do you really want it that bad? It's not even like it's bis or anything; you can get 620 ilvl by just talking to an npc and trading out market gear. If it's just for the glam, I mean, maybe you'll try a few times but beyond that, most XIV players will just cut their losses and play something else.

    I'm not saying "Don't try," btw. This post is meant more as an indictment against the devs for cultivating a community vibe of "just log off" and then giving no staying power to their jobs or their battle content but then expecting people to run the same EX like 99 times for totems they can't even trade in yet, etc. etc. Saying this as someone who had an fc-mate who used to really want a glam piece from a level 70 dungeon. We ran it a few times a day but they never got it. In the end they quit during a content drought. Having that insurmountable goal hanging over their head didn't keep them in the game. They just left. SE doesn't really have their players "mazed" enough for this approach to work imo, so yeah, coffers or a pity system would probably be a good change that wouldn't affect sub-count like they think it would.
    (12)
    Last edited by Avoidy; 12-05-2024 at 12:53 AM.