


Love to wait 6 months for content that's literally "the same thing you were doing but with bigger numbers" and getting a new gacha every other week. Quality game! Which sucks, because the gameplay is actually really fun.



Glad to see you still enjoying it!I actually still enjoy the game in earnest after 7 years, thank you very much. I simply don't burn myself out everytime a patch launches and I burn through all content within 10 hours and then be like "man what a patch" until the next content drops.
Good brisket is slow-roasted.
Personally, I still 'enjoy' this game, but that is more due to the fact I still have friends and connections that play this game quite avidly, that aren't close to having consumed as much content.
If this weren't the case, then I probably wouldn't be subscribed now, and would likely have kept myself unsubbed until 7.35. Even questioning whether to resub at all for that matter.. Achievement hunting in the past has generally been OK with me as an outlet of content between patches, but at this point it's nearing 3 years since the game has had long-term casual/midcore content with some sense of progression with it. On top of the simple fact that hunting achievements has made me realize how badly designed some aspects of this game actually are.
I am inclined to agree with you otherwise though, chasing that high is just pointless... Not even speaking about raids (As I am not aptly qualified to do so) but generally speaking the game just doesn't have that same factor... Whether it's large-scale content, or whether it's crafting content like Ishgard/Cosmic Exploration... Let's face it on that front, between the two, they are largely only going to be reskins of what came before, with the same foundational systems, and even then at the core root of the game, it's still going to be the same recycled systems.
Like, I am sorry but we are etching on to 12 years of the same FATEs, the same hunts (Ohh wow, we got SS Ranks at random), the same master recipe structure. Then nearing onto a decade since HW, where we are still relying solely exclusively on the scrip system (Much wow, they separated it into Rarefieds), and folklore systems... Sooner or later it will be a decade where we're crawling on the same root structure for large scale content, and the same root structure expert recipes.
It's all well and good that dungeons being a step up from what they once were, but I feel like with some of the feedback presented, they are taking the feedback too literally and not actually looking at the 'spirit' of this feedback... Or we wouldn't be in a situation where they think frontloading raid content and backloading all other forms of substantive content otherwise, e.g., large-scale is still a good idea. It's a constant yo-yo identity crisis that the game is having where it doesn't actually know what it wants to be.
I suppose the long story short, is that yes, I agree with you. Chasing that high just ain't happening.
Last edited by Kaurhz; 12-04-2024 at 08:04 PM.
I can almost guarantee you that every single person who posts on this forum, did so because they had a complaint to make. This forum does not build a positive response from a base of players, it generates eternal victims and pessimists. That's not to say that there aren't good people here, but this forum is not the reason for it. You get out what you put into something and people can feel it on the other side.

it's really important for players to leave feedback (especially critical feedback) for developers and designers so that they can understand the playerbase's point of view. it may seem like it's just more negativity that is blown out of proportion, but in reality a lot of this game (and many other games for that matter) may have not changed if not for feedback in the first placeI can almost guarantee you that every single person who posts on this forum, did so because they had a complaint to make. This forum does not build a positive response from a base of players, it generates eternal victims and pessimists. That's not to say that there aren't good people here, but this forum is not the reason for it. You get out what you put into something and people can feel it on the other side.
the game even tells players to leave feedback through the forums so obviously people are gonna make noise about things they don't like
i understand your perspective and i do think some people could express their feedback in a much healthier way, but i think i'd rather them speak their mind than not, at least from a designer point of view
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anyway i wanna take longer breaks from this game but for some reason my feeble brain can't stomach the idea of losing my virtual house, so instead i find enjoyment by achievement hunting w/ friends and playing with random streamers on twitch
i have intense compulsions to annoy the everliving hell out of everyone i meet and i have no idea why


I have my beefs with the game, but I do think people are overblowing a lot of it. I mostly just play nowadays to raid + MSQ though, with raiding just being an excuse to get together and have some fun with people (I wouldn't bother raiding if it was all PF with randos, for example). But that's just kind of natural, aside from 2.1-2.4, I've basically been playing this since the launch of ARR.
I mean, as far as I know, you can't get a refund for the remainder of an active sub, so I’m just hanging around on the forums when I’m bored.
To be honest, I’m not even playing anymore - I didn’t touch anything in 7.1. The next time I log in will probably just be to dismantle my house.
And no, Majime, you still can’t have my stuff. >.>


It's not true, I can stop whenever I want. I just happen to not want to.


I think it's more like sunk cost than addiction.
People don't want to lose/let go of all the things they worked for over the years. We're basically where WoW was in BFA except XIV has the additional leverage of housing to keep people subbed.
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