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  1. #1
    Player
    StrifeBlade's Avatar
    Join Date
    Apr 2022
    Posts
    20
    Character
    Strife Duskblade
    World
    Omega
    Main Class
    Dark Knight Lv 100

    PvP Improvements.

    Hello

    Please add the PvP Job guides (https://eu.finalfantasyxiv.com/jobguide/pvp/) to ingame, it's ass having to constantly tab around and find information on a job. Suggesting to swap classes and view it that way is no good, I dont have every class unlocked.

    It's important that people can easily view information in-game and avoid having to leave the game to check an old-ass website.

    Targetting circles (when you click a target, and an arrow appears above the head) is fine for PVE but for PvP there are so many targets - you've got a red circle, on a target with red names, and now with a red arrow above their head. In a sea of 10 players, this is impossible to discern who I've targetted quickly, in addition to tab targetting being dodgy. Same with friendlies, blue circle, blue name, blue arrow, in a sea of people its ass.

    I would suggest that you let us customize at least the arrow above their head to have contrast.

    As others have said, the new hit detection feels sharp and fast, but for some abilities such as Impalement and Eventide, it's beyond hard to actually target people properly when your slow af moving (impalement, no sprint and it has an activation delay) and your animation locked (Eventide, they can just rotate sideways and you'll never hit them).

    I dont have any suggestions for this one frankly, just that it feels frustrating.

    Thanks
    (8)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,443
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I don't think there is many legit suggestions for a half baked system that doesn't work well or at all on half the kits.

    Big agree with information that should be available ingame, but it's like for pve, it's barebones, just a list of buttons with their tooltips and it doesn't even try to be readable and digestible.
    (3)