So why is melee uptime a consideration but casting cast times aren’t. People seem so quick to forget that casters have to…….you know cast. Mechanics these days rarely force melee out of melee range but mechanics love casters running marathons around the arena to solve mechanics. Does “I can’t hit the boss when I’m not next to them” mean literally anything when you know every mechanic they made will allow you to solve it with 4 people next to the boss
Where is the compensation for caster uptime
When was the last time we got a mechanic that felt like it was designed around a turrety caster and not a melee