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BRD is an outlier in this case, like no other job has, or should have the same level of death recovery issues as BRD. There aren't really any good ways to fix your songs if anything bad happens to them which is just janky, and toxic, and actually limits skill expression. It genuinely needs to be fixed for the health of the job. This version wouldn't just be 'Minuet' forever, it would be more like all three songs at the same time all the time. You would have Pitch Perfect, Heartbreak reductions, and haste all the time, and would actually make it quite a bit busier. I think you underestimate how strong mitigation is.
I do agree on one thing with dying on BRD and it's that having no song running after a death means being locked out from the repertoire gameplay, which is bad. It used to be a lot less of a problem when songs were only 30s long, because even in the case you died just after starting one, you'd have only to wait at best 15sec before going back into repertoire gameplay. Right now, it goes up to 30s of nothing.

If it's about resource loss, I think MCH has it equally bad if you die with gauges full, which is a LOT of potency stored, probably more than a lot of DPS jobs.

In the rphys role department, it's DNC that gets it the less harsh when it comes to death punishment.