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  1. #31
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Supersnow845 View Post
    Whoever told you ifrit’s hardcasts are a DPS loss has literally no idea what they are talking about

    The only “kernel of truth” in that statement is that in its launch state in EW ifrit had a lower PPS (potency per second) than titan who is easier to execute due to being all instants so they buffed ifrit but even before that buff ifrit was always a gain over ruin 3.

    The only time you shouldn’t be using primal abilities over ruin 1/2/3 is a wonky level range in the 50’s and 60’s where garuda’s aspected ruin 2’s are a loss over just casting ruin 2
    It depends on the level. At level 70, hard casting ruin 3 offers more pps than ruby, emerald and topaz ruin 3.
    This friend was probably doing UCOB.
    (0)

  2. #32
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    453
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ggwppino View Post
    It depends on the level. At level 70, hard casting ruin 3 offers more pps than ruby, emerald and topaz ruin 3.
    This friend was probably doing UCOB.
    Even then its not true, at 70 PPS Ifrit is a gain, Titan is neutral, Garu is a loss
    (1)

  3. #33
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    Even then its not true, at 70 PPS Ifrit is a gain, Titan is neutral, Garu is a loss



    Am I missing something?
    in EW, R3 was 310p, so you was almost right, but with DT they buffed it.
    (0)
    Last edited by Ggwppino; 01-31-2025 at 03:43 AM.

  4. #34
    Player
    AvoSturmfaust's Avatar
    Join Date
    Feb 2020
    Posts
    453
    Character
    Maweth Ashari
    World
    Shiva
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ggwppino View Post



    Am I missing something?
    in EW, R3 was 310p, so you was almost right, but with DT they buffed it.
    Ye you miss the part where the increase to 360 comes from a Lv.94 Perk which you dont have at Lv. 70, the Jobguide shows the final Potencys with all Perks etc at 70 it should do iirc around 300, 84 increased it to 310 and 94 to 360
    (0)
    Last edited by AvoSturmfaust; 01-31-2025 at 05:15 AM.

  5. #35
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by AvoSturmfaust View Post
    Ye you miss the part where the increase to 360 comes from a Lv.94 Perk which you dont have at Lv. 70, the Jobguide shows the final Potencys with all Perks etc at 70 it should do iirc around 300, 84 increased it to 310 and 94 to 360
    fair enough, mb
    (1)

  6. #36
    Player
    Zarkovitch's Avatar
    Join Date
    Nov 2014
    Posts
    671
    Character
    Sid Zarkovitch
    World
    Siren
    Main Class
    Gladiator Lv 100
    day 225, SMN clan got defeated by picto nation due to there damage. Red Mage nation is getting more more utilty than us and they exceed on dmg without the rng. Are we become the jack of all trade master of none? Or our job is so bad right now they cannot fit caster spot like we used too? No, it must be a skill issue.. not a dev issue.
    (1)

  7. #37
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,511
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Zarkovitch View Post
    day 225, SMN clan got defeated by picto nation due to there damage. Red Mage nation is getting more more utilty than us and they exceed on dmg without the rng. Are we become the jack of all trade master of none? Or our job is so bad right now they cannot fit caster spot like we used too? No, it must be a skill issue.. not a dev issue.
    No its 100% a dev issue because they made SMN the beige Lego stacker it is today that has no rotational diversity, flexibility or complexity to justify it doing anything but the worst damage possible

    Like RDM has more utility and does more damage but it also doesn’t play itself
    (4)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #38
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,199
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Supersnow845 View Post
    No its 100% a dev issue because they made SMN the beige Lego stacker it is today that has no rotational diversity, flexibility or complexity to justify it doing anything but the worst damage possible
    And it's so annoying because of how close it is to true flexibility and hence depth of combat while also not being drowned in 4265 buttons for tons of complexity (but 0 depth) like most other combat jobs are.

    It's sooooo close. It just needs:

    * Alternative sets of minor summons that fill the same role but work different mechanically, and you get random draws so you cannot rely on your mechanics for the next minute and need to actually be flexible.
    * Minor summons being different other than "fully mobile" vs "casted". Which isn't difficult either, plus those two are good categories, so make it one button always casted, but top DPS, one button 100% mobile, but medium DPS, one button support-y, but low DPS. You need to use all 3 anyways so it's not like this isn't easy to work into a balanced DPS setup.

    The underlying core is brilliant, props to whichever dev cooked that up. The implementing devs just did ~nothing with that core, which is super annoying.
    (2)

  9. #39
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Carighan View Post
    It's sooooo close. It just needs:

    * Alternative sets of minor summons that fill the same role but work different mechanically, and you get random draws so you cannot rely on your mechanics for the next minute and need to actually be flexible.
    * Minor summons being different other than "fully mobile" vs "casted". Which isn't difficult either, plus those two are good categories, so make it one button always casted, but top DPS, one button 100% mobile, but medium DPS, one button support-y, but low DPS. You need to use all 3 anyways so it's not like this isn't easy to work into a balanced DPS setup.

    The underlying core is brilliant, props to whichever dev cooked that up. The implementing devs just did ~nothing with that core, which is super annoying.
    My take on that is that they'd need the 3 extra new summon, Shiva Ramuh and Leviathan.

    In order to summon the 2min burst, so currently Sol Bahamut, all 6 must be summoned
    Each summon has a degree of movement freedom. For instance, Titan has currently perfect freedom, garuda is in between (not counting SC) and Ifrit has the highest restriction.

    If you'd do

    Titan : 100% instant + ogcd weaving
    Shiva : Melee combo (instant) + 1 1.5s cast finisher
    Garuda : 5 instants + 1 bigger cast
    Leviathan : Slower and Slower cast + Utility teleport (dash) ogcd for quick
    Ifrit : 2 long cast + melee dash/combo
    Ramuh : Leyline style 0 movement allowed.

    With that you have a gradiant of "I can move around and dps while doing mech" and "I can't move much, if at all and I should definitely not be used during a high movement mechanic"

    Because there are 6 summons, even something as impractical as Ramuh (imagine a ten-chi-jin u CANT move) for 12.5s wouldn't be so bad because every single encounter have at least a 12s window where no movement is required once every 2min.

    Because all 6 are needed, you cannot (shouldnt) do "Titan > Shiva > Garuda" in a row because you'd end up being extremely restricted for the next minute. The idea would really just be "triage your summon and mobility".

    No need to move? Ramuh
    Might have to move a bit? Ifrit/Leviathan
    This is gonna be wack I'll surely pop sprint, Titan/Shiva/Garuda.

    On top of that, rework burst phase a little bit to make them less boring and SMN would just be really nice.

    I agree that every role should have easy job but I feel like PIC and RDM have about the right amount of simplicity in their kit and SMN with its current system could become a really interesting job with unique rotation as in "For this fight, we'd recommend that summoning order"
    (3)

  10. 02-13-2025 04:51 PM

  11. #40
    Player
    chip793's Avatar
    Join Date
    Jan 2022
    Posts
    84
    Character
    Weltu Lolokero
    World
    Twintania
    Main Class
    Summoner Lv 100
    Cyclone's potency is a reward for planning when to use Ifrit in a fight's timeline. I haven't had issues with it beyond the times I'm just brain AFK in an EX where I just use it last, in actual content it's actually very rewarding to learn its best windows. Chaotic has a fun one with the hands debuff where if you have it up you can just ignore the memory part of the mechanic provided you still take it away from the alliance. My only real gripe with the job is the 2nd minute using the same three Lego summons. If they don't give us a second set for 8.0 I'll cry, it's the one thing I wanted for DT. Solar is cool and Lux IS useful, but there's a clear window for something new in the form of another triple summon set for regular Bahamut/Phoenix phase.
    (3)

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