Quote Originally Posted by Supersnow845 View Post
No its 100% a dev issue because they made SMN the beige Lego stacker it is today that has no rotational diversity, flexibility or complexity to justify it doing anything but the worst damage possible
And it's so annoying because of how close it is to true flexibility and hence depth of combat while also not being drowned in 4265 buttons for tons of complexity (but 0 depth) like most other combat jobs are.

It's sooooo close. It just needs:

* Alternative sets of minor summons that fill the same role but work different mechanically, and you get random draws so you cannot rely on your mechanics for the next minute and need to actually be flexible.
* Minor summons being different other than "fully mobile" vs "casted". Which isn't difficult either, plus those two are good categories, so make it one button always casted, but top DPS, one button 100% mobile, but medium DPS, one button support-y, but low DPS. You need to use all 3 anyways so it's not like this isn't easy to work into a balanced DPS setup.

The underlying core is brilliant, props to whichever dev cooked that up. The implementing devs just did ~nothing with that core, which is super annoying.