The more that I think on it the more I think the Sword Dragon (I refuse to treat it with respect until this mess is fixed) should have replaced Bahamut entirely, it didn't.

SMN is so low on DPS that we honestly are in the same range of damage as Physical Ranged, and last I checked they don't have cast bars. So tacking on GCDs that come up where you actually will wipe a raid if you use them because the boss is in a minute long stretch of mechanics that are either soak or dodge, making you choose between failing or doing DMG.

All I want is for SMN to feel satisfying, I want it to FEEL like you are calling down Primals (well shades of them) to blitz your enemies. I want it to feel good. Feeling like you are a lame duck that has to stop using your primal powered abilities and you are doing so little damage that you feel like a liability feels wrong.

What is more is when 7.0 launched they realized early that SMN (and SCH) had a bug (both DPS) where a trait that should have helped its DPS didn't work, and they knew about it, and did not fix it in ANY patch until 7.1. This was not a balance issue, SMN was suffering from damage output because of a bug. And yet it was treated as a minor issue and ignored, and to fix this bug it was left until the other balance issues were changed.

SMN just feels like SE wants it out of the picture.