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  1. #1
    Player
    Sifpatata's Avatar
    Join Date
    May 2024
    Posts
    36
    Character
    Sil Derwolf
    World
    Cactuar
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Ggwppino View Post
    Look, Solar bahamut is proof that even if I wanted to add 15 different summons, they would only be a reskin of the 3 primary bases.
    It is precisely the concept behind the new smn that is totally wrong.
    things that seem incredible to me considering that the FF11 devs had a worse engine but they managed to fit most of the summons, if ff14 devs can't handle so much technology and tools at their disposal, it speaks volumes about them or rather they don't want to.
    (4)

  2. #2
    Player
    Emitans's Avatar
    Join Date
    Apr 2015
    Posts
    354
    Character
    Faorin Shadowclaw
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Sifpatata View Post
    things that seem incredible to me considering that the FF11 devs had a worse engine but they managed to fit most of the summons, if ff14 devs can't handle so much technology and tools at their disposal, it speaks volumes about them or rather they don't want to.
    FF11 actually cared about the jobs feeling unique. All the FF14 devs care about is making everything homogenized so they can put in minimum effort in development.
    (0)

  3. #3
    Player
    Ggwppino's Avatar
    Join Date
    Feb 2022
    Posts
    340
    Character
    Ggwppino Yarappoi
    World
    Louisoix
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Sifpatata View Post
    things that seem incredible to me considering that the FF11 devs had a worse engine but they managed to fit most of the summons, if ff14 devs can't handle so much technology and tools at their disposal, it speaks volumes about them or rather they don't want to.
    Okay, but let's say that FFXI is a completely different game compared to FF14.

    The problem with the new smn is that the summons have no real identity and are not really tangible (they are all the same, unique ifrit that for better or worse is saved).
    The old one, with all the defects it had (and they could easily be resolved by making less wicked choices), had each summon being used for a very specific purpose. Every single summon had a true identity and a true purpose and above all it was a tangible and interactable entity. Actually similar to FFXI.

    It's not the developers who can't fit FFXI's 20 summons, it's precisely the bad closed restricted design of the new smn that doesn't allow them to do so.
    (4)
    Last edited by Ggwppino; 12-06-2024 at 06:28 AM.